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JJCP 1.24b - e
http://forum.wc3edit.net/tutorials-cheatpacks-f80/jjcp-1-24b-e-t13526-30.html
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Author:  _______ [ September 14th, 2009, 8:13 am ]
Post subject:  Re: JJCP 1.24b + -spawn

0-sense wrote:
_______ wrote:
Err.. It didn't work in 1.24 using DotA 6.61c Map.. When I try to open the map it will just send me back to the LAN lobby (where you can see a list of games created and where you can change your name). Do you know what's wrong with this? I already tried doing this a lot of times and my maps worked in 1.22 but not in 1.24.. HELP! :(


EDIT: BTW, I tried doing it manually and by using AutoCP2 but still no luck.. :(

Because dota 6.61c is not compatibility patch 1.24/1.24b .



Oh, sorry.. Can you explain that a little bit more? I don't quite understand what you mean.. I can play DotA 6.61c without the cheatpack using 1.24 but can't open it when the cheatpack is already added.. My map(with cheatpack) used to work with 1.22 but not in 1.24.. :(

Author:  No-sense [ September 14th, 2009, 8:16 am ]
Post subject:  Re: JJCP 1.24b + -spawn

I think the problem is
Quote:
"What CheatPack are you inserted to the map?"
. And DotA 6.61c compatibility patch 1.24 0.o?

Author:  _______ [ September 14th, 2009, 9:13 am ]
Post subject:  Re: JJCP 1.24b + -spawn

0-sense wrote:
I think the problem is
Quote:
"What CheatPack are you inserted to the map?"
. And DotA 6.61c compatibility patch 1.24 0.o?


JJ's CP.. I've been using JJ's CP for months already and it worked(on 1.22).. I'm not sure if I got your second question right but are you asking if DotA 6.61c is compatible with patch 1.24? Yes, it is compatible.. I can play DotA 6.61c with patch 1.24 (actually it is 1.24.0.6372) but without the cheatpack coz I can't create a game using the map with cheatpack..

Author:  No-sense [ September 14th, 2009, 9:20 am ]
Post subject:  Re: JJCP 1.24b + -spawn

Final solution , do syntax check.

When in Jasscraft -->Press F9 (Syntax check)

Author:  Hillo [ September 14th, 2009, 7:02 pm ]
Post subject:  Re: JJCP 1.24b + -spawn

This has been explained many times; DotA 6.61c had a special workaround to work on 1.24 to don't click me IceFrog some time to fix it. I believe the patch recognises the map somehow and if you modify it (for example add a cheatpack) it will think of it as another map and the use of return bug in it will make the map go game not found.

Author:  Senethior459 [ September 14th, 2009, 9:33 pm ]
Post subject:  Re: JJCP 1.24b + -spawn

This version is also for 1.24b maps, not 1.24.

Author:  mipsite [ September 17th, 2009, 1:28 pm ]
Post subject:  Re: JJCP 1.24b + -spawn

can't get this to work on new DotA 6.63, wc3 is just kicking back to LAN lobby after mod

Author:  No-sense [ September 17th, 2009, 1:38 pm ]
Post subject:  Re: JJCP 1.24b + -spawn

See your above .

Hildog wrote:
This has been explained many times; DotA 6.61c had a special workaround to work on 1.24 to don't click me IceFrog some time to fix it. I believe the patch recognises the map somehow and if you modify it (for example add a cheatpack) it will think of it as another map and the use of return bug in it will make the map go game not found.

_________________

Author:  mipsite [ September 17th, 2009, 1:58 pm ]
Post subject:  Re: JJCP 1.24b + -spawn

0-sense wrote:
See your above .

Hildog wrote:
This has been explained many times; DotA 6.61c had a special workaround to work on 1.24 to don't click me IceFrog some time to fix it. I believe the patch recognises the map somehow and if you modify it (for example add a cheatpack) it will think of it as another map and the use of return bug in it will make the map go game not found.

_________________
I have DotA 6.62 w\JJ's CP,
don't remember where I got it, but it works well on 1.24b WC3

tried to add CP on new 6.63 - no success

Author:  mipsite [ September 18th, 2009, 10:02 am ]
Post subject:  Re: JJCP 1.24b + -spawn

any ideas?

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