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[GUIDE] Deprotecting / Inserting a CP / Enabling SP http://forum.wc3edit.net/tutorials-cheatpacks-f80/deprotecting-inserting-a-cheatpack-enabling-sp-t10059-430.html |
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Author: | Bartimaeus [ October 28th, 2012, 10:51 am ] |
Post subject: | Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP |
dhanielst wrote: hey guys any one here kn0w how to use name activator in jjcp? Hey guys, how do you "kn0w" anything? jeromeblades wrote: help i cant enable the single player of moo moo 3.19 generation. when i search the word singleplayer its not the same scenario for this problem can someone help me? here's the result [line][/line] endloop set bj_isSinglePlayer=false set DK=0 set dK=0 loop exitwhen dK>=$C if(GetPlayerController(Player(dK))==MAP_CONTROL_USER and GetPlayerSlotState(Player(dK))==PLAYER_SLOT_STATE_PLAYING)then set DK=DK+1 endif set dK=dK+1 endloop set bj_isSinglePlayer=(DK==1) set bj_rescueSound=CreateSoundFromLabel("Rescue",false,false,false,$2710,$2710) set bj_questDiscoveredSound=CreateSoundFromLabel("QuestNew",false,false,false,$2710,$2710) set bj_questUpdatedSound=CreateSoundFromLabel("QuestUpdate",false,false,false,$2710,$2710) set bj_questCompletedSound=CreateSoundFromLabel("QuestCompleted",false,false,false,$2710,$2710) set bj_questFailedSound=CreateSoundFromLabel("QuestFailed",false,false,false,$2710,$2710) set bj_questHintSound=CreateSoundFromLabel("Hint",false,false,false,$2710,$2710) set bj_questSecretSound=CreateSoundFromLabel("SecretFound",false,false,false,$2710,$2710) set bj_questItemAcquiredSound=CreateSoundFromLabel("ItemReward",false,false,false,$2710,$2710) set bj_questWarningSound=CreateSoundFromLabel("Warning",false,false,false,$2710,$2710) set bj_victoryDialogSound=CreateSoundFromLabel("QuestCompleted",false,false,false,$2710,$2710) set bj_defeatDialogSound=CreateSoundFromLabel("QuestFailed",false,false,false,$2710,$2710) call DelayedSuspendDecayCreate() set v=VersionGet() if(v==VERSION_REIGN_OF_CHAOS)then set bj_MELEE_MAX_TWINKED_HEROES=bj_MELEE_MAX_TWINKED_HEROES_V0 else set bj_MELEE_MAX_TWINKED_HEROES=bj_MELEE_MAX_TWINKED_HEROES_V1 endif [line][/line] I realize this is pretty old, but since it's unanswered, this is what I would do: Code: if(GetPlayerController(Player(dK))==MAP_CONTROL_USER and GetPlayerSlotState(Player(dK))==PLAYER_SLOT_STATE_PLAYING)then set DK=DK+1 Setting "set DK=DK+1" to "set DK=DK+6" is what I would do. |
Author: | owner123 [ October 28th, 2012, 1:47 pm ] |
Post subject: | Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP |
kn0w? I think that's like "knowing", but when someone doesn't use the search function before asking. I'll give you a little help. [url]http://forum.wc3edit.net/search.php?keywords=JJCP+name+activator&terms=all&author=&fid[]=64&sc=1&sf=all&sk=t&sd=d&sr=posts&st=0&ch=300&t=0&submit=Search[/url] Copy it into your search bar. DON'T click it. w3d doesn't like the [] in the url, so it doesn't recognize it as a URL. (edit) copy and paste it without the [URL] those are there so the first part shows up. |
Author: | XeroX [ March 8th, 2013, 10:09 am ] |
Post subject: | Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP |
thanks to this guide it really help me |
Author: | yungyungyung [ May 24th, 2013, 9:57 am ] |
Post subject: | Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP |
thanks to this guide, is there any update or more new cheat pack or deprotect ? |
Author: | darkside [ November 28th, 2013, 9:27 am ] |
Post subject: | Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP |
hey you said to use the listfile provided in x-dep and also said to save the listfile do we need to replace the curret listfile x-dept have? |
Author: | Bartimaeus [ November 30th, 2013, 4:46 am ] |
Post subject: | Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP |
It is useful to, yes. The better the listfile is, the better it is at making sure the imported files make it into the deprotected map. |
Author: | KnightDelta [ February 1st, 2014, 4:43 pm ] |
Post subject: | Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP |
thanks for all this its realy super helpful but im still not so good that i can edit almost anything just a few things :/ unfortunitly lol but learning watching vids should help me |
Author: | mu8 [ July 14th, 2014, 1:48 am ] |
Post subject: | Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP |
is there some maps that can not be hacked.? i've tried to insert jj's CP into map it's always sent be back/cant be opened. size map is above 6mb. |
Author: | samaderita [ July 17th, 2014, 5:58 am ] |
Post subject: | Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP |
anyone can gimme a massive listfile to show the war3map.j please help like map the world rpg |
Author: | Hecker [ October 21st, 2014, 9:52 am ] |
Post subject: | Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP |
Queixa RPG 5.7 xdeep doesn't work, it turn error, how do i deprotecting the maps |
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