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[NZCP] Zombie defense 0.23p
Posted: October 16th, 2022, 11:02 am
by cesky!
Map attached
Would like NZCP
Activator: -easymode<space><space>
I tried to cheat this map myself, for some reason I couldn't open the MPQ file on any version of ladiks mpq editor, Either the editor would crash or the file would show as read only
Re: [NZCP] Zombie defense 0.23p
Posted: October 18th, 2022, 2:59 pm
by NemesisQ15
Had to remove almost all files in the map , so it maybe wont work properly, didnt check the map.
Re: [NZCP] Zombie defense 0.23p
Posted: October 19th, 2022, 3:19 pm
by cesky!
NemesisQ15 wrote:Had to remove almost all files in the map , so it maybe wont work properly, didnt check the map.
Yeah doesn't work map is so broken wc3 crashes when I click on it haha
Re: [NZCP] Zombie defense 0.23p
Posted: October 20th, 2022, 1:57 pm
by Dissed
The map is corrupted a little well, have you tried rebuilding the mpq as well realizing how many fake and corrupt files there are?
Re: [NZCP] Zombie defense 0.23p
Posted: October 21st, 2022, 12:15 pm
by cesky!
Can someone move this out of fulfilled? its not working
Re: [NZCP] Zombie defense 0.23p
Posted: October 21st, 2022, 6:14 pm
by nuzamacuxe
Try this one. I can't test because I don't have Reforged.
Re: [NZCP] Zombie defense 0.23p
Posted: October 22nd, 2022, 4:00 am
by cesky!
nuzamacuxe wrote:Try this one. I can't test because I don't have Reforged.
There are some anti single player mechanics in the game.
First off when the game loads in it shows "Progress will not be saved in single player" This wouldnt normally matter
But almost 1 minute after that, the game auto pauses and shows the defeat screen, prompting you to either "restart, reduce difficulty, load game, quit campaign"
If you click anything other than quit campaign it reappears
Okay I can confirm that its a form of anti-cheat. It only appears whenever I activate the CP
Re: [NZCP] Zombie defense 0.23p
Posted: October 22nd, 2022, 4:01 am
by nuzamacuxe
I see but SP enabled wasn't requested. At least there are no crashes anymore. : )
Re: [NZCP] Zombie defense 0.23p
Posted: October 22nd, 2022, 4:05 am
by cesky!
nuzamacuxe wrote:I see but SP enabled wasn't requested. At least there are no crashes anymore. : )
Yeah just updated my reply, SP wasn't the issue, map has some form of anti cheat
It force pauses the game and has the defeat/retry menu on top of ur game so you can no longer control your units
If you can share how you bypassed the protection of the map to access the mpq, I can maybe try to figure out the single player myself
Okay I removed all the single player triggers "ISSinglePlayer and NOT ISSinglePlayer And ReloadCache" But im not sure if it changed anytrhing. the single player warning text still appears. I couldn't find any anti cheat triggers, or anything that would be obvious to me.
I tried to change the operator of NZCP commands to . but it didnt work for some reason. (I went in and changed symbol == "-")
Not sure how the anti cheat works.
Re: [NZCP] Zombie defense 0.23p
Posted: October 22nd, 2022, 4:53 am
by nuzamacuxe
Look for CustomDefeatBJ and remove all of them. Give it a try.
Try to host it through Local Area Network instead of Single Player mode.
Seems like you can't just remove that part:
Code: Select all
if ReloadGameCachesFromDisk() then
set Qj=2
else
set Qj=3
endif
I would change it to like so: