[DA] Ultimate Dragonball v5.6i

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Nagato_Here
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[DA] Ultimate Dragonball v5.6i

Post by Nagato_Here »

Map Name: Ultimate Dragonball v5.6i

Hello, please someone help me detect the activator please. I know its Fukki, just not sure how to activate it in game.

Thanks in advance.
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3nemy_
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Re: [DA] Ultimate Dragonball v5.6i

Post by 3nemy_ »

I took a look and this seems to be a mix of different cheatpacks, there's JJ's, Fukki and Fai's CP, all activators are either removed or obfuscated, it's just too much work to decode it.
Moplol
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Re: [DA] Ultimate Dragonball v5.6i

Post by Moplol »

The actual useable cheatpack is Fukki's
The activator is Up Down Left Right (Arrow Keys)
It's name locked to Vicentio#2233 and NoOne#22839
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3nemy_
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Re: [DA] Ultimate Dragonball v5.6i

Post by 3nemy_ »

Moplol wrote:The actual useable cheatpack is Fukki's
The activator is Up Down Left Right (Arrow Keys)
It's name locked to Vicentio#2233 and NoOne#22839
Ah, seems I overlooked Fukki one.
How did you find name activators though if you don't mind me asking? Thanks.
Moplol
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Re: [DA] Ultimate Dragonball v5.6i

Post by Moplol »

The best solution, if you are going into this completely blind, probably is to just search "GetPlayerName" and you will eventually arrive on lines 6500-6549 in the .j
There you will see the obfuscated string checks like:
if GetPlayerName(Player(fi2i))==S2RAWa[86]+S2RAWa[105]+S2RAWa[99]+S2RAWa[101]+S2RAWa[110]+S2RAWa[116]+S2RAWa[122]+S2RAWa[105]+S2RAWa[111]then
etc.
You can then just make a function that displays the values of the variables S2RAWa[X] and use it ingame and it will print the names.

However I can't claim that I instantly saw or did this.
I was just (un)lucky enough to already know roughly what I had to look for, because I played against the guy who hosts/uses it before.
And even then it still took a lot of messing around and reading into it before I could figure out what I was even looking for and arrived at this solution.

This also all happened like ~8 month ago and I would have never done all this for a random request. I just saw this thread by chance and posted what I already knew from when I had worked it out due to personal interest.
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3nemy_
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Re: [DA] Ultimate Dragonball v5.6i

Post by 3nemy_ »

Actually it's simple enough, just didn't look into old JJCP in quite a while.
S2RAWa is a string array and all you gotta do is create a command that will convert function S2I to integer, so same like making custom commands for other things. :)