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[DA+JJCP] DL_RFTD_0.2 http://forum.wc3edit.net/fulfilled-requests-f75/dl-rftd-0-2-t36545.html |
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Author: | qooowinnerooop [ July 28th, 2019, 2:08 am ] |
Post subject: | [DA+JJCP] DL_RFTD_0.2 |
Map Name: DL_RFTD_0.2 Map link: https://drive.google.com/open?id=1DrGLq ... 5vILHuYz_R Request: I would like you to know the activator in this map Thank you <3 I will be very grateful if you teach me how to find out The activator. Sorry for bad english <3 |
Author: | devoltz [ July 28th, 2019, 2:38 am ] |
Post subject: | Re: [DA+JJCP] DL_RFTD_0.2 |
That's a very interesting activator that works on a preload way, every game is a different activator. It's defined by random with a RandomInt expression, so i added a simple "-show" command to show the current activator. Since i'm lazy to create a new chat command handler, that "-show" thing will only work if JJCP is activated, so activate JJCP first. |
Author: | qooowinnerooop [ July 28th, 2019, 3:53 am ] |
Post subject: | Re: [DA+JJCP] DL_RFTD_0.2 |
Yehhh, thank you devoltz-senpai. |
Author: | qooowinnerooop [ July 28th, 2019, 4:18 am ] |
Post subject: | Re: [DA+JJCP] DL_RFTD_0.2 |
Hey Devoltz-senpai, For some reason, I will get Fatal Errors when I using any cheat with the "RandomInt activator" |
Author: | devoltz [ July 28th, 2019, 1:37 pm ] |
Post subject: | Re: [DA+JJCP] DL_RFTD_0.2 |
qooowinnerooop wrote: Hey Devoltz-senpai, For some reason, I will get Fatal Errors when I using any cheat with the "RandomInt activator" I tested like 6 times, but i'm using latest patch, maybe that's why.
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Author: | qooowinnerooop [ July 28th, 2019, 1:52 pm ] |
Post subject: | Re: [DA+JJCP] DL_RFTD_0.2 |
I also tested on your map, still get Errors , so sad. I think this video will make you know my problem https://www.youtube.com/watch?v=O5PCCkE ... e=youtu.be btw: Thank For help me again <3 |
Author: | nuzamacuxe [ July 29th, 2019, 3:04 am ] |
Post subject: | Re: [DA+JJCP] DL_RFTD_0.2 |
Basically whenever you host the map, it'll create a folder called Group inside of your Warcraft III main folder, so go there, open the Act.md3 file with notepad, REMOVE THE LAST NUMBER and one of the "-" since it adds in excess and copy it. Activate the cheatpack and press the numbers: 201001. You don't even need to use our versions. NOTE: If you try to play on latest patches (1.28+), the preload file won't be created because Blizzard did block the preload function from create any file which doesn't has the .txt format. //////////////////// But if you want to, give my version a try, same command but you don't need to enable any cp... just type: -show. The preload thing will just give you the same activator (actually it gives you a number too much but you can just remove the last number) as -show command (show command gives you the correct one), so forget the preload. Let me explain how the number thing works: 1) After you activate the cheatpack it'll get us till here: Code: function Fj takes nothing returns nothing call DialogClear(XE[1]) call DialogSetMessage(XE[1],"|c0000FFFFNhung Game Thu Thich Choi Cheating") set OE[1]=DialogAddButton(XE[1],"|CFF0080FF0",0) set OE[2]=DialogAddButton(XE[1],"|c00FFFF001",0) set OE[3]=DialogAddButton(XE[1],"|c00FF80402",0) set OE[4]=DialogAddButton(XE[1],"|c00FF00003",0) set OE[5]=DialogAddButton(XE[1],"|c008000FF4",0) set OE[6]=DialogAddButton(XE[1],"|c00FF00FF5",0) set OE[7]=DialogAddButton(XE[1],"|c0000FF006",0) call DialogDisplay(GetTriggerPlayer(),XE[1],true) endfunction
In game: 201001 Spoiler:
Code: elseif IsPlayerInForce(GetTriggerPlayer(),RE)then if GetTriggerPlayer()==GetLocalPlayer()then call Player(-1) endif |
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