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[JJCP+SP] Curse of Time RPG: Nevermore 1.33.12b
http://forum.wc3edit.net/fulfilled-requests-f75/curse-of-time-rpg-nevermore-1-33-12b-t35792.html
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Author:  FearMyPony [ December 20th, 2018, 10:09 am ]
Post subject:  [JJCP+SP] Curse of Time RPG: Nevermore 1.33.12b

Map: Curse of TIme RPG: Nevermore 1.33.12b

Direct download: https://www.hiveworkshop.com/bundles/cu ... 1545299963

Earlier Version Post: http://forum.wc3edit.net/fulfilled-requ ... 35737.html

Cheats: JJCP + Single Player

Singleplayer info: Singleplayer save/load is different from multiplayer.

Thanks in advance!

Author:  Rivertin [ December 21st, 2018, 7:47 pm ]
Post subject:  Re: [JJCP+SP] Curse of Time RPG: Nevermore 1.33.12b

Should note that for saves to work properly, there's somewhere in map that seems to have some kind of detection on how fast you gain stuff, making your codes invalid for multiplayer purposes. Either loading a level 0 character with no inventory, or just resetting your progress.

Author:  nuzamacuxe [ December 22nd, 2018, 4:42 pm ]
Post subject:  Re: [JJCP+SP] Curse of Time RPG: Nevermore 1.33.12b

ACTIVATOR: -easymode<space><space>

Save anti-cheat bypassed.

Author:  Rivertin [ December 22nd, 2018, 9:06 pm ]
Post subject:  Re: [JJCP+SP] Curse of Time RPG: Nevermore 1.33.12b

Slight issue. When using your file, the allied NPC's have become hostile.

Author:  nuzamacuxe [ December 22nd, 2018, 10:10 pm ]
Post subject:  Re: [JJCP+SP] Curse of Time RPG: Nevermore 1.33.12b

Fixed.

Author:  Rivertin [ December 23rd, 2018, 7:13 pm ]
Post subject:  Re: [JJCP+SP] Curse of Time RPG: Nevermore 1.33.12b

PLayer 16 is still not an ally, and during hero selection the heroes take damage in tics of like every second until they die. If they die you can't pick that hero, nor try to pick anything else.
Of course if you circle fast enough they won't die, so that's a minor inconvinience, however save/load still doesn't work.

I can make a character, make him level 400, spawn RoE+2 and do the prestiging, but after that my load becomes bricked. Dunno if that's on your part, but according to their Discord channel, prestige should work fine.

Author:  nuzamacuxe [ December 23rd, 2018, 9:53 pm ]
Post subject:  Re: [JJCP+SP] Curse of Time RPG: Nevermore 1.33.12b

About the save worked just fine here (using -str, -agi, -int and -lvl commands), even in Single Player mode. Also about the player 16, it's fine here as well... maybe you tried with the wrong one.

Author:  Rivertin [ December 25th, 2018, 10:11 pm ]
Post subject:  Re: [JJCP+SP] Curse of Time RPG: Nevermore 1.33.12b

I keep getting this whenever I try to load a hero saved from your version.
No idea why though. It always works on the first hero, then I save a prestiged hero and it gives me this when I try to load.

Image

Author:  nuzamacuxe [ December 25th, 2018, 10:13 pm ]
Post subject:  Re: [JJCP+SP] Curse of Time RPG: Nevermore 1.33.12b

How can I do this prestige thing? Give me a step by step and then I can check why isn't working.

Author:  Rivertin [ December 26th, 2018, 11:24 pm ]
Post subject:  Re: [JJCP+SP] Curse of Time RPG: Nevermore 1.33.12b

You make a character, get it to level 100. Then you spawn RoE+2 (ID: I0G2) go into church and do "-activate prestige" or "-prestige me".
Sadly I do not know if it's because of played time, the spawn command, or simply a faulty save/load system :(

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