Teach me senpai. I've seen similar stuff in other maps but never figured out how to undo.
It's just normal hex , 0x or $ are same in jass 0x6E6A6762 (16) = $6E6A6762 (16) = 1852467042 (10) You can use Fukki Hex Fixer to make it become String
Re: [JJCP + SP] Zombie666 v23.3b
Posted: September 16th, 2018, 12:58 pm
by Boom_1331
clanhinata wrote:
devoltz wrote:
clanhinata wrote:0x6E6A6762 = 'njgb'
Teach me senpai. I've seen similar stuff in other maps but never figured out how to undo.
It's just normal hex , 0x or $ are same in jass 0x6E6A6762 (16) = $6E6A6762 (16) = 1852467042 (10) You can use Fukki Hex Fixer to make it become String
it is possible to decipher this (SubStringBJ(GetUnitName(I1ILLLI),9,9)+SubStringBJ(GetUnitName(I1ILLLI),5,5)+SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),37,37)+SubStringBJ(GetUnitName(I1ILLLI),9,9)+SubStringBJ(GetUnitName(I1ILLLI),5,5)+SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),37,37)) ?
Re: [JJCP + SP] Zombie666 v23.3b
Posted: September 16th, 2018, 1:27 pm
by clanhinata
it is possible to decipher this (SubStringBJ(GetUnitName(I1ILLLI),9,9)+SubStringBJ(GetUnitName(I1ILLLI),5,5)+SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),37,37)+SubStringBJ(GetUnitName(I1ILLLI),9,9)+SubStringBJ(GetUnitName(I1ILLLI),5,5)+SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),37,37)) ?
Yes , pretty easy but take time
Re: [JJCP + SP] Zombie666 v23.3b
Posted: September 16th, 2018, 1:52 pm
by Boom_1331
clanhinata wrote:
it is possible to decipher this (SubStringBJ(GetUnitName(I1ILLLI),9,9)+SubStringBJ(GetUnitName(I1ILLLI),5,5)+SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),37,37)+SubStringBJ(GetUnitName(I1ILLLI),9,9)+SubStringBJ(GetUnitName(I1ILLLI),5,5)+SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),37,37)) ?
Yes , pretty easy but take time
You can teach me?
Re: [JJCP + SP] Zombie666 v23.3b
Posted: September 16th, 2018, 4:12 pm
by nuzamacuxe
devoltz wrote:
clanhinata wrote:0x6E6A6762 = 'njgb'
Teach me senpai. I've seen similar stuff in other maps but never figured out how to undo.
It's normal in russian maps, you can use Haxorizer or just use Fukki's Hex Fix.
Use DisplayTextTo... function to display it ; w ; r
Re: [JJCP + SP] Zombie666 v23.3b
Posted: September 17th, 2018, 2:06 pm
by Boom_1331
clanhinata wrote:Use DisplayTextTo... function to display it ; w ; r
and how to do it?
Re: [JJCP + SP] Zombie666 v23.3b
Posted: September 17th, 2018, 2:19 pm
by clanhinata
Boom_1331 wrote:
clanhinata wrote:Use DisplayTextTo... function to display it ; w ; r
and how to do it?
call DisplayTextTo...(1st arg,2nd arg,3rd arg)
Am not on comp now so dont remember the arg , sorry ; w ;
Re: [JJCP + SP] Zombie666 v23.3b
Posted: September 17th, 2018, 2:21 pm
by Boom_1331
clanhinata wrote:
Boom_1331 wrote:
clanhinata wrote:Use DisplayTextTo... function to display it ; w ; r
and how to do it?
call DisplayTextTo...(1st arg,2nd arg,3rd arg)
Am not on comp now so dont remember the arg , sorry ; w ;
call DisplayTextToForce (SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),37,37)+SubStringBJ(GetUnitName(I1ILLLI),37,37)+SubStringBJ(GetUnitName(I1ILLLI),37,37)) like this?