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[JJCP + SP] Zombie666 v23.3b
http://forum.wc3edit.net/fulfilled-requests-f75/zombie666-v23-3b-t35462-10.html
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Author:  clanhinata [ September 16th, 2018, 10:43 am ]
Post subject:  Re: [JJCP + SP] Zombie666 v23.3b

devoltz wrote:
clanhinata wrote:
0x6E6A6762 = 'njgb'
Teach me senpai.
I've seen similar stuff in other maps but never figured out how to undo.

It's just normal hex , 0x or $ are same in jass
0x6E6A6762 (16) = $6E6A6762 (16) = 1852467042 (10)
You can use Fukki Hex Fixer to make it become String

Author:  Boom_1331 [ September 16th, 2018, 12:58 pm ]
Post subject:  Re: [JJCP + SP] Zombie666 v23.3b

clanhinata wrote:
devoltz wrote:
clanhinata wrote:
0x6E6A6762 = 'njgb'
Teach me senpai.
I've seen similar stuff in other maps but never figured out how to undo.

It's just normal hex , 0x or $ are same in jass
0x6E6A6762 (16) = $6E6A6762 (16) = 1852467042 (10)
You can use Fukki Hex Fixer to make it become String

it is possible to decipher this
(SubStringBJ(GetUnitName(I1ILLLI),9,9)+SubStringBJ(GetUnitName(I1ILLLI),5,5)+SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),37,37)+SubStringBJ(GetUnitName(I1ILLLI),9,9)+SubStringBJ(GetUnitName(I1ILLLI),5,5)+SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),37,37)) ?

Author:  clanhinata [ September 16th, 2018, 1:27 pm ]
Post subject:  Re: [JJCP + SP] Zombie666 v23.3b

Quote:
it is possible to decipher this
(SubStringBJ(GetUnitName(I1ILLLI),9,9)+SubStringBJ(GetUnitName(I1ILLLI),5,5)+SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),37,37)+SubStringBJ(GetUnitName(I1ILLLI),9,9)+SubStringBJ(GetUnitName(I1ILLLI),5,5)+SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),37,37)) ?



Yes , pretty easy but take time

Author:  Boom_1331 [ September 16th, 2018, 1:52 pm ]
Post subject:  Re: [JJCP + SP] Zombie666 v23.3b

clanhinata wrote:
Quote:
it is possible to decipher this
(SubStringBJ(GetUnitName(I1ILLLI),9,9)+SubStringBJ(GetUnitName(I1ILLLI),5,5)+SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),37,37)+SubStringBJ(GetUnitName(I1ILLLI),9,9)+SubStringBJ(GetUnitName(I1ILLLI),5,5)+SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),37,37)) ?



Yes , pretty easy but take time

You can teach me?

Author:  nuzamacuxe [ September 16th, 2018, 4:12 pm ]
Post subject:  Re: [JJCP + SP] Zombie666 v23.3b

devoltz wrote:
clanhinata wrote:
0x6E6A6762 = 'njgb'
Teach me senpai.
I've seen similar stuff in other maps but never figured out how to undo.


It's normal in russian maps, you can use Haxorizer or just use Fukki's Hex Fix.

// Edit:

Boom_1331 wrote:
it is possible to decipher this
Spoiler:
(SubStringBJ(GetUnitName(I1ILLLI),9,9)+SubStringBJ(GetUnitName(I1ILLLI),5,5)+SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),37,37)+SubStringBJ(GetUnitName(I1ILLLI),9,9)+SubStringBJ(GetUnitName(I1ILLLI),5,5)+SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),37,37)) ?


CODE: 12341234

What else?

Author:  Boom_1331 [ September 17th, 2018, 12:29 pm ]
Post subject:  Re: [JJCP + SP] Zombie666 v23.3b

nuzamacuxe wrote:
devoltz wrote:
clanhinata wrote:
0x6E6A6762 = 'njgb'
Teach me senpai.
I've seen similar stuff in other maps but never figured out how to undo.


It's normal in russian maps, you can use Haxorizer or just use Fukki's Hex Fix.

// Edit:

Boom_1331 wrote:
it is possible to decipher this
Spoiler:
(SubStringBJ(GetUnitName(I1ILLLI),9,9)+SubStringBJ(GetUnitName(I1ILLLI),5,5)+SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),37,37)+SubStringBJ(GetUnitName(I1ILLLI),9,9)+SubStringBJ(GetUnitName(I1ILLLI),5,5)+SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),37,37)) ?


CODE: 12341234

What else?


can you tell me how you deciphered this?

Author:  clanhinata [ September 17th, 2018, 2:03 pm ]
Post subject:  Re: [JJCP + SP] Zombie666 v23.3b

Use DisplayTextTo... function to display it ; w ; r

Author:  Boom_1331 [ September 17th, 2018, 2:06 pm ]
Post subject:  Re: [JJCP + SP] Zombie666 v23.3b

clanhinata wrote:
Use DisplayTextTo... function to display it ; w ; r


and how to do it?

Author:  clanhinata [ September 17th, 2018, 2:19 pm ]
Post subject:  Re: [JJCP + SP] Zombie666 v23.3b

Boom_1331 wrote:
clanhinata wrote:
Use DisplayTextTo... function to display it ; w ; r


and how to do it?


call DisplayTextTo...(1st arg,2nd arg,3rd arg)

Am not on comp now so dont remember the arg , sorry ; w ;

Author:  Boom_1331 [ September 17th, 2018, 2:21 pm ]
Post subject:  Re: [JJCP + SP] Zombie666 v23.3b

clanhinata wrote:
Boom_1331 wrote:
clanhinata wrote:
Use DisplayTextTo... function to display it ; w ; r


and how to do it?


call DisplayTextTo...(1st arg,2nd arg,3rd arg)

Am not on comp now so dont remember the arg , sorry ; w ;

call DisplayTextToForce (SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),1,1)+SubStringBJ(GetUnitName(I1ILLLI),37,37)+SubStringBJ(GetUnitName(I1ILLLI),37,37)+SubStringBJ(GetUnitName(I1ILLLI),37,37)) like this?

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