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[JJ+Fukki CP] TKOK 3.5.4-2
http://forum.wc3edit.net/fulfilled-requests-f75/tkok-3-5-4-2-t35362.html
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Author:  govudw [ August 13th, 2018, 10:51 am ]
Post subject:  [JJ+Fukki CP] TKOK 3.5.4-2

Map: TKoK-Eastern Kingdom-3.5.4-2
Map Link: http://tkokrpg.com/downloads/
Cheats: JJ2197's CP and Fukki's CP
Activator: -kill<space><space><space>

Keep in mind that this map is not playable with 1.30, since it crashes on loading.
Thank you.

Author:  Кошак [ August 13th, 2018, 5:20 pm ]
Post subject:  Re: [JJ+Fukki CP] TKOK 3.5.4-2

I'am added only JJ

Activator "-qwertyD"

Author:  nuzamacuxe [ August 14th, 2018, 4:10 am ]
Post subject:  Re: [JJ+Fukki CP] TKOK 3.5.4-2

govudw wrote:
Map: TKoK-Eastern Kingdom-3.5.4-2
Map Link: http://tkokrpg.com/downloads/
Cheats: JJ2197's CP and Fukki's CP
Activator: -kill<space><space><space>

Keep in mind that this map is not playable with 1.30, since it crashes on loading.
Thank you.

Author:  CIKOMELANTIK [ October 7th, 2018, 11:16 am ]
Post subject:  Re: [JJ+Fukki CP] TKOK 3.5.4-2

can you give the item list?

Author:  devoltz [ October 7th, 2018, 12:43 pm ]
Post subject:  Re: [JJ+Fukki CP] TKOK 3.5.4-2

CIKOMELANTIK wrote:
can you give the item list?

Author:  CIKOMELANTIK [ October 8th, 2018, 1:48 am ]
Post subject:  Re: [JJ+Fukki CP] TKOK 3.5.4-2

hello, i think this game has system that prevent you from getting item to inventory (this inventory system, using -inv to check the inventory) except from the drop.

can we make the -spawn has the same flag (i dont know what thing to distinguish item from drop or not) as item from drop? is it possible to do?

Author:  Swiftnoise [ November 15th, 2018, 3:54 pm ]
Post subject:  Re: [JJ+Fukki CP] TKOK 3.5.4-2

devoltz wrote:
CIKOMELANTIK wrote:
can you give the item list?



Can i ask for a Custom Command in this thread or do i need to create a new request?

In the case i can. Looking for this exact map with both JJ's and FuKKi cheat, Looking for custom command to add in.

-setat This would be to set attribute point, these you receive 4 every level normally. if possible a way to add some extra

-settal This would be to add talent points that you get every 2 levels normally in the game. way to add exta.

Can use different command those are just an example.

Author:  devoltz [ November 15th, 2018, 3:56 pm ]
Post subject:  Re: [JJ+Fukki CP] TKOK 3.5.4-2

Swiftnoise wrote:
-setat This would be to set attribute point, these you receive 4 every level normally. if possible a way to add some extra
-settal This would be to add talent points that you get every 2 levels normally in the game. way to add exta.
Can use different command those are just an example.
These commands are pretty doable, but, it would break your load code, since it has a stat + talent check when you load.

Author:  Swiftnoise [ November 15th, 2018, 4:04 pm ]
Post subject:  Re: [JJ+Fukki CP] TKOK 3.5.4-2

devoltz wrote:
Swiftnoise wrote:
-setat This would be to set attribute point, these you receive 4 every level normally. if possible a way to add some extra
-settal This would be to add talent points that you get every 2 levels normally in the game. way to add exta.
Can use different command those are just an example.
These commands are pretty doable, but, it would break your load code, since it has a stat + talent check when you load.



to clarify the code it wouldn't work at all from my saves? or would it just set my normal talent/attribute points to default for the level?


EDIT: Also would it be possible to reset both talents and attributes in town then reduce to normal amount with CC then save?

Author:  devoltz [ November 15th, 2018, 4:07 pm ]
Post subject:  Re: [JJ+Fukki CP] TKOK 3.5.4-2

Woudn't work.

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