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Re: [JJCP + SP] Zombie666 v22.8c

Posted: March 3rd, 2018, 1:15 am
by nuzamacuxe
Thanks devoltz you deserve to be an admin for sure.

Re: [JJCP + SP] Zombie666 v22.8c

Posted: March 3rd, 2018, 2:35 am
by Loz
devoltz wrote:
Farg wrote:If this works. I'm gonna be pissed if the units show up. Because I spent hours rebuilding the archive in so many different ways

Edit: Devoltz, I hate myself. It works. Well I'll keep this in mind for future knowledge. This works with other old MPQ editors like korean/chinese?

Use this MPQ for Korean / Chinese maps (also normal maps) if u get a read-only on updated MPQ.

Thanks great help

Re: [JJCP + SP] Zombie666 v22.8c

Posted: March 3rd, 2018, 9:21 am
by Boom_1331
devoltz wrote:
Farg wrote:Even with a russian MPQ editor. It makes no difference. I still get the same list file as I do with an english MPQ editor.

Edit: Units vanish if you rebuild the MPQ archive. Unsure if it's just a trigger calling removeunit. Haven't fully gone through to delete those triggers. But enabling single player is easy. Getting the units to appear... That's another story. You can see their shadows/spell effects/auras. But you cannot click on them.

Use a old MPQ Editor (Rus)
JJCP Added; SP Working; Save Working.

Thank you

Re: [JJCP + SP] Zombie666 v22.8c

Posted: March 3rd, 2018, 10:03 am
by Boom_1331
devoltz wrote:
Farg wrote:Even with a russian MPQ editor. It makes no difference. I still get the same list file as I do with an english MPQ editor.

Edit: Units vanish if you rebuild the MPQ archive. Unsure if it's just a trigger calling removeunit. Haven't fully gone through to delete those triggers. But enabling single player is easy. Getting the units to appear... That's another story. You can see their shadows/spell effects/auras. But you cannot click on them.

Use a old MPQ Editor (Rus)
JJCP Added; SP Working; Save Working.

and what activator I write -wc3edit and nothing happens

Re: [JJCP + SP] Zombie666 v22.8c

Posted: March 3rd, 2018, 12:00 pm
by devoltz
"-potato" i forgot to change.