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 Post subject: [DA] Fantasy Life 1.23b
PostPosted: July 26th, 2018, 6:56 pm 
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Map: Fantasy Life 1.32b.w3x


Detect Activator: string Activator="*111*" << this one isn't working and this isn't working as well call SaveStr(fhact[0],0,1,"UUDDLRLRE") < using arrows


thanks in advance.


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Last edited by othman on July 27th, 2018, 12:47 am, edited 1 time in total.

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PostPosted: July 27th, 2018, 12:11 am 
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Title: Just Another S.Mod
Where's the map?


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PostPosted: July 27th, 2018, 12:46 am 
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nuzamacuxe wrote:
Where's the map?



ikr lol, I'm so dumb.

Map attached.


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PostPosted: July 27th, 2018, 11:41 pm 
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Basically works like so:
Quote:
function CheatUse takes nothing returns nothing
local string s2s=GetEventPlayerChatString()
local player p2p=GetTriggerPlayer()
if SubString(s2s,0,100)==Fukki_SpaceInsert(Activator)and not IsPlayerInForce(p2p,CHEATER)then
call ForceAddPlayer(CHEATER,p2p)
call TriggerRegisterPlayerChatEvent(CHEATS,p2p,"-",false)
call DisplayTimedTextToPlayer(p2p,0,0,10,"Cheats activated!" )
call SaveBoolean(fhact[0],0,GetPlayerId(p2p)+10,fbact[1])
call Fukki_Active4(GetPlayerId(p2p))


Quote:
function Fukki_SpaceInsert takes string fs2s returns string
return Fukki_SpaceInsert2(Space_Before_Time)+fs2s+Fukki_SpaceInsert2(Space_After_Time)
endfunction


Quote:
function Fukki_SpaceInsert2 takes integer fi2i returns string
local integer fi3i=1
local string fs2s=""
loop
exitwhen fi3i>fi2i
set fs2s=fs2s+" "
set fi3i=fi3i+1
endloop
return fs2s
endfunction


But I wasn't able to activate it either.

Activator below.


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PostPosted: July 28th, 2018, 12:48 pm 
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Joined: December 17th, 2011, 9:25 am
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Title: Genius
This map have a name Activator "btrax"
String Activator Don't Work since the Trigger can't detect Activator String


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PostPosted: July 28th, 2018, 2:09 pm 
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Yeah, you are right... if you use the name btrax will work just fine. I didn't pay attention to it.


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PostPosted: July 28th, 2018, 8:34 pm 
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nuzamacuxe wrote:
Yeah, you are right... if you use the name btrax will work just fine. I didn't pay attention to it.

Can you edit the trigger to detect the string and send me the string with the edited map or is it to much?


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PostPosted: July 29th, 2018, 4:35 pm 
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othman wrote:
nuzamacuxe wrote:
Yeah, you are right... if you use the name btrax will work just fine. I didn't pay attention to it.

Can you edit the trigger to detect the string and send me the string with the edited map or is it to much?


ACTIVATOR: -easymode<space><space>


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PostPosted: July 29th, 2018, 8:24 pm 
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nuzamacuxe wrote:
othman wrote:
nuzamacuxe wrote:
Yeah, you are right... if you use the name btrax will work just fine. I didn't pay attention to it.

Can you edit the trigger to detect the string and send me the string with the edited map or is it to much?


ACTIVATOR: -easymode<space><space>


Thank you


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