[DA] Fantasy Life 1.23b

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othman
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Joined: September 7th, 2015, 7:26 pm

[DA] Fantasy Life 1.23b

Post by othman »

Map: Fantasy Life 1.32b.w3x


Detect Activator: string Activator="*111*" << this one isn't working and this isn't working as well call SaveStr(fhact[0],0,1,"UUDDLRLRE") < using arrows


thanks in advance.
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Last edited by othman on July 27th, 2018, 12:47 am, edited 1 time in total.
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nuzamacuxe
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Re: [DA] Fantasy Life 1.23b

Post by nuzamacuxe »

Where's the map?
othman
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Re: [DA] Fantasy Life 1.23b

Post by othman »

nuzamacuxe wrote:Where's the map?



ikr lol, I'm so dumb.

Map attached.
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nuzamacuxe
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Re: [DA] Fantasy Life 1.23b

Post by nuzamacuxe »

Basically works like so:
function CheatUse takes nothing returns nothing
local string s2s=GetEventPlayerChatString()
local player p2p=GetTriggerPlayer()
if SubString(s2s,0,100)==Fukki_SpaceInsert(Activator)and not IsPlayerInForce(p2p,CHEATER)then
call ForceAddPlayer(CHEATER,p2p)
call TriggerRegisterPlayerChatEvent(CHEATS,p2p,"-",false)
call DisplayTimedTextToPlayer(p2p,0,0,10,"Cheats activated!" )
call SaveBoolean(fhact[0],0,GetPlayerId(p2p)+10,fbact[1])
call Fukki_Active4(GetPlayerId(p2p))


function Fukki_SpaceInsert takes string fs2s returns string
return Fukki_SpaceInsert2(Space_Before_Time)+fs2s+Fukki_SpaceInsert2(Space_After_Time)
endfunction


function Fukki_SpaceInsert2 takes integer fi2i returns string
local integer fi3i=1
local string fs2s=""
loop
exitwhen fi3i>fi2i
set fs2s=fs2s+" "
set fi3i=fi3i+1
endloop
return fs2s
endfunction


But I wasn't able to activate it either.

Activator below.
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clanhinata
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Re: [DA] Fantasy Life 1.23b

Post by clanhinata »

This map have a name Activator "btrax"
String Activator Don't Work since the Trigger can't detect Activator String
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nuzamacuxe
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Re: [DA] Fantasy Life 1.23b

Post by nuzamacuxe »

Yeah, you are right... if you use the name btrax will work just fine. I didn't pay attention to it.
othman
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Posts: 102
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Re: [DA] Fantasy Life 1.23b

Post by othman »

nuzamacuxe wrote:Yeah, you are right... if you use the name btrax will work just fine. I didn't pay attention to it.

Can you edit the trigger to detect the string and send me the string with the edited map or is it to much?
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nuzamacuxe
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Re: [DA] Fantasy Life 1.23b

Post by nuzamacuxe »

othman wrote:
nuzamacuxe wrote:Yeah, you are right... if you use the name btrax will work just fine. I didn't pay attention to it.

Can you edit the trigger to detect the string and send me the string with the edited map or is it to much?


ACTIVATOR: -easymode<space><space>
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othman
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Posts: 102
Joined: September 7th, 2015, 7:26 pm

Re: [DA] Fantasy Life 1.23b

Post by othman »

nuzamacuxe wrote:
othman wrote:
nuzamacuxe wrote:Yeah, you are right... if you use the name btrax will work just fine. I didn't pay attention to it.

Can you edit the trigger to detect the string and send me the string with the edited map or is it to much?


ACTIVATOR: -easymode<space><space>


Thank you