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[JJCP+SP+RC] Infected Zombie v2.2.2

Posted: October 11th, 2015, 10:47 am
by kstan05
when starting game have a short cinema showing zombies attacking human.
when starting game Red have to choose difficulties and hero's lives.

Activator : -kstan05 x2 space

*Anyone who could provide SP & RC with JJCP map is appreciated.

Thanks in advance if could done this request.

Re: [JJCP] Infected Zombie v2.2.2

Posted: October 11th, 2015, 6:32 pm
by Enishiyuki22
Activator: -eni(SPACE)(SPACE)
Commands:
Spoiler:

Code: Select all

Activator: -eni(space)(space)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)

Re: [JJCP] Infected Zombie v2.2.2

Posted: October 12th, 2015, 4:42 pm
by kstan05
Sorry Mr. Eni..
I have put my Activator..can you follow the rules ?

You may tell me if i did anything wrong or not following the rules instead of putting request' map for own activator.
This is moral issue.

Re: [JJCP] Infected Zombie v2.2.2

Posted: October 12th, 2015, 9:12 pm
by Enishiyuki22
You did nothing wrong. The person fulfilling the request is not obligated to assign any custom activator in which the requester asked for.

Re: [JJCP+SP+RC] Infected Zombie v2.2.2

Posted: October 15th, 2015, 1:29 pm
by kstan05
I see. Please provide SP + RC with JJCP map if possible.

Thanks a lot to whom would put effort on this map request.

Or should i open another post for Request SP and RC ? Since that is double post.

Re: [JJCP+SP+RC] Infected Zombie v2.2.2

Posted: October 15th, 2015, 5:04 pm
by Enishiyuki22
I'll do it for you, but you need to provide information about single player. You have over 100 posts, you should know that by now.

Re: [JJCP+SP+RC] Infected Zombie v2.2.2

Posted: October 15th, 2015, 5:14 pm
by kstan05
Single player is same as mentioned above from my 1st post.. thats why i din put for 2nd remarks

Re: [JJCP+SP+RC] Infected Zombie v2.2.2

Posted: October 15th, 2015, 6:06 pm
by Enishiyuki22
What you put gave me no information. I'm not even sure what kind of single player your talking about. What am I suppose to edit If I don't know anything.

Re: [JJCP+SP+RC] Infected Zombie v2.2.2

Posted: October 16th, 2015, 10:09 am
by NumberXIII
Kstan as eni replied to you
Your sp info, is not really convincing.

Do note: You must clarify more what makes the map unplayable
in singleplayer, compared to playing multiplayer.
See Details #4 > wc3edit.net/announces/new-requesting-rules-updated-13-july-2009-t6476.html

Re: [JJCP+SP+RC] Infected Zombie v2.2.2

Posted: October 16th, 2015, 10:29 am
by kstan05
The Single Player i means was i hosted in Multiplayer in LAN, i play alone and save the hero.

It will appear the save code is invalid and it will generate the save code and save into folder as well.

When next game, the code which save invalid unable to load also.

Hope this help you.