wc3edit.net
https://forum.wc3edit.net/

[JJCP + SP]Terrania 1.10
http://forum.wc3edit.net/fulfilled-requests-f75/terrania-1-10-t23672.html
Page 1 of 2

Author:  Kyoshiro [ January 1st, 2012, 1:08 pm ]
Post subject:  [JJCP + SP]Terrania 1.10

Cheats are automatically activated and saving is enabled from the start.
Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)

Author:  kylios [ March 17th, 2012, 8:18 am ]
Post subject:  Re: [JJCP + SP]Terrania 1.10

*bump*

Whats the activator?

Author:  AbusivePie [ March 17th, 2012, 2:59 pm ]
Post subject:  Re: [JJCP + SP]Terrania 1.10

Kyoshiro wrote:
Cheats are automatically activated

There is no activator

And don't "bump"

Author:  neven1 [ June 9th, 2012, 1:28 am ]
Post subject:  Re: [JJCP + SP]Terrania 1.10

could you add a cc-custom comand for rank or something or you get rank by lvling up? dunno =3

Author:  juksingjaixd [ October 17th, 2012, 5:12 am ]
Post subject:  Re: [JJCP + SP]Terrania 1.10

thanks gonna try this out :)

Author:  Onime[Kyo] [ March 15th, 2013, 6:23 pm ]
Post subject:  Re: [JJCP + SP]Terrania 1.10

Hey,could you please send me the code?
It's cool that the map doesn't need any activator.. :P

Author:  Apple [ March 16th, 2013, 3:49 pm ]
Post subject:  Re: [JJCP + SP]Terrania 1.10

Onime[Kyo] wrote:
Hey,could you please send me the code?
It's cool that the map doesn't need any activator.. :P

what code do you wish to inherit from Kyoshiro? :lol:
Simply open the war3map.j of the map and find it yourself it's not quite a hard task

Author:  ginogabriel07 [ March 17th, 2013, 12:48 am ]
Post subject:  Re: [JJCP + SP]Terrania 1.10

So this is a auto cheated map?

Author:  Bartimaeus [ March 17th, 2013, 10:17 am ]
Post subject:  Re: [JJCP + SP]Terrania 1.10

ginogabriel07 wrote:
So this is a auto cheated map?


...I'm not entirely certain what that means. Suffice to say, it's (probably) exactly what Kyoshiro says it is.

Author:  haxorico [ April 1st, 2013, 1:15 pm ]
Post subject:  Re: [JJCP + SP]Terrania 1.10

I wonder if the code-gen on haxorizer 2 works for this version.
If it does. I suggest you add a link. Also I could seperate the code-gen for this post.
If it aint working. Ill ipdate my code gen

Page 1 of 2 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/