Map Name: Ino Tia RPG
Map Link: http://www.epicwar.com/maps/169952/
Map Request: Since SP is already enabled, I just need you to add JJ CP.
Map Name: Ino Tia RPG (Different version)
Map Link: http://www.epicwar.com/maps/167432/
Map Request: SP is enabled also, so the trouble comes now, I don't know if you can do this:
When game starts Camera is Bugged, it only allows you to see the ground :S, its like If it were with Max Zoom, I wonder if you can fix it, Or add a command like -Zoom 150, that makes the camera to stay at 150 zoom without reverting back.
EDIT: I forgot, as JJ CP activator -Aria
Thx to any1 who could do this and sorry for the trouble.
[JJCP + Edit] Ino Tia RPG
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Re: [JJCP + Edit] Ino Tia RPG
This? fulfilled-requests-f75/ino-tia-chronicles-rpg-v3-300-t19212-10.html
I also think I did this once, I remembered a map with the camera at like 10 distance or something >_> Korean maps are stupidly hard to keep track of
I also think I did this once, I remembered a map with the camera at like 10 distance or something >_> Korean maps are stupidly hard to keep track of
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Re: [JJCP + Edit] Ino Tia RPG
It's an older map, The both links I provided are the newest (And last version I think) versions of this RPG.
Also, the map with bugged cam got new heros on it, 2 to be exactly, and the fullfilled map doesn't have these 2 heros.
Also, the map with bugged cam got new heros on it, 2 to be exactly, and the fullfilled map doesn't have these 2 heros.
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Re: [JJCP + Edit] Ino Tia RPG
Nuuby wrote:This? fulfilled-requests-f75/ino-tia-chronicles-rpg-v3-300-t19212-10.html
I also think I did this once, I remembered a map with the camera at like 10 distance or something >_> Korean maps are stupidly hard to keep track of
Turns out the map I was referring to was the first map. -cheats <2x space> is the activator
Second map in attachments
[spoiler="commands"]-Aria
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)[/spoiler]
And Aria? That tsun one? lol
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Re: [JJCP + Edit] Ino Tia RPG
My bad, I didn't know first map had already JJ CP on it, anyway, I asked you to Edit the cam on the second map, Not to add JJ CP...
Why Do I need JJ CP on a map where cam is bugged and it's not playable? :S
Edit: Move it to map requests again please since it's not yet fullfilled.
Note: Edit the original map I gave you on the first post, not the one with JJ CP.
Why Do I need JJ CP on a map where cam is bugged and it's not playable? :S
Edit: Move it to map requests again please since it's not yet fullfilled.
Note: Edit the original map I gave you on the first post, not the one with JJ CP.
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Re: [JJCP + Edit] Ino Tia RPG
My bad. Stuff gets really messy when rebuilding. Now reuploaded.
The map had JJCP in it anyway, which came from another request around here, just changed it to aria.
The map had JJCP in it anyway, which came from another request around here, just changed it to aria.
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Re: [JJCP + Edit] Ino Tia RPG
Btw you should move this Topic to map requests again don't you?
I don't think any1 gonna fullfill it if it's on fullfilled section...
I don't think any1 gonna fullfill it if it's on fullfilled section...
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Re: [JJCP + Edit] Ino Tia RPG
I already edited my post with the map which has the correct script x:
resources/file/14318
resources/file/14318
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