[JJCP + Edit] Ino Tia RPG

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Aria.OwNs
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[JJCP + Edit] Ino Tia RPG

Post by Aria.OwNs »

Map Name: Ino Tia RPG
Map Link: http://www.epicwar.com/maps/169952/
Map Request: Since SP is already enabled, I just need you to add JJ CP.

Map Name: Ino Tia RPG (Different version)
Map Link: http://www.epicwar.com/maps/167432/
Map Request: SP is enabled also, so the trouble comes now, I don't know if you can do this:
When game starts Camera is Bugged, it only allows you to see the ground :S, its like If it were with Max Zoom, I wonder if you can fix it, Or add a command like -Zoom 150, that makes the camera to stay at 150 zoom without reverting back.

EDIT: I forgot, as JJ CP activator -Aria

Thx to any1 who could do this and sorry for the trouble.
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Nuuby
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Re: [JJCP + Edit] Ino Tia RPG

Post by Nuuby »

This? fulfilled-requests-f75/ino-tia-chronicles-rpg-v3-300-t19212-10.html
I also think I did this once, I remembered a map with the camera at like 10 distance or something >_> Korean maps are stupidly hard to keep track of
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Re: [JJCP + Edit] Ino Tia RPG

Post by Aria.OwNs »

It's an older map, The both links I provided are the newest (And last version I think) versions of this RPG.
Also, the map with bugged cam got new heros on it, 2 to be exactly, and the fullfilled map doesn't have these 2 heros.
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Re: [JJCP + Edit] Ino Tia RPG

Post by Aria.OwNs »

Bump
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Nuuby
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Re: [JJCP + Edit] Ino Tia RPG

Post by Nuuby »

Nuuby wrote:This? fulfilled-requests-f75/ino-tia-chronicles-rpg-v3-300-t19212-10.html
I also think I did this once, I remembered a map with the camera at like 10 distance or something >_> Korean maps are stupidly hard to keep track of

Turns out the map I was referring to was the first map. -cheats <2x space> is the activator


Second map in attachments
[spoiler="commands"]-Aria
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
[/spoiler]

And Aria? That tsun one? lol
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Aria.OwNs
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Re: [JJCP + Edit] Ino Tia RPG

Post by Aria.OwNs »

My bad, I didn't know first map had already JJ CP on it, anyway, I asked you to Edit the cam on the second map, Not to add JJ CP...
Why Do I need JJ CP on a map where cam is bugged and it's not playable? :S

Edit: Move it to map requests again please since it's not yet fullfilled.
Note: Edit the original map I gave you on the first post, not the one with JJ CP.
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Nuuby
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Re: [JJCP + Edit] Ino Tia RPG

Post by Nuuby »

My bad. Stuff gets really messy when rebuilding. Now reuploaded.

The map had JJCP in it anyway, which came from another request around here, just changed it to aria.
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Aria.OwNs
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Re: [JJCP + Edit] Ino Tia RPG

Post by Aria.OwNs »

Btw you should move this Topic to map requests again don't you?
I don't think any1 gonna fullfill it if it's on fullfilled section...
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Nuuby
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Re: [JJCP + Edit] Ino Tia RPG

Post by Nuuby »

I already edited my post with the map which has the correct script x:
resources/file/14318
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Aria.OwNs
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Re: [JJCP + Edit] Ino Tia RPG

Post by Aria.OwNs »

Ok working, Thx ^^
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