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Re: [DA]Troll and Elves Final Version

Posted: July 24th, 2011, 8:03 am
by Nuuby
If I were you I would base my CP around SG guy's and make it able to have variable inputs. Use arrow key activator. And hide all text in a string array and mix it up. Vex. Cortect. Spaz


Doesn't look that hidden imo.

Re: [DA]Troll and Elves Final Version

Posted: July 24th, 2011, 9:07 am
by Bushido
Alright, we've spammed enough, time to stop it.

Nuuby: Too bad george isn't here to spam more.

Re: [DA]Troll and Elves Final Version

Posted: July 24th, 2011, 4:05 pm
by Ks_Shamanking
2Pac wrote:Alright, we've spammed enough, time to stop it.

Nuuby: Too bad george isn't here to spam more.

But we like to spamm :D Guyz,Guyz u just don`t understand me ... i`m not upset if someone put a little work and find out the activator of an map :P and really i was just joking when i sad to delete the topic :P but what upset me a little is that he doesn`t even have the decency to try and read the mountain of good tutorials on this site and try to find out the activator on his own... And UndeadxAssassin i would think that is really hard to hide an activator that work from a master cheater like 2Pac and him to not find it :!:
Nuuby: I was sarcastic when i sad i hidd it :razz:

Re: [DA]Troll and Elves Final Version

Posted: July 24th, 2011, 8:34 pm
by Bushido
User Warned and topic closed.