[JJCP] Archery Wars Legacy 1.3e & Lords of Europe 2.1

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lored
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Posts: 13
Joined: December 7th, 2008, 2:01 am

[JJCP] Archery Wars Legacy 1.3e & Lords of Europe 2.1

Post by lored »

Good evening friends,
first of all let me wish you best xmas and even better new year...

I would like to cheat this with JJCP pack.

Map: Archer Wars: Legacy 1.3e
Link: http://www.epicwar.com/maps/147901/

Activator: -lIlIlIlIlI<space><space>



This please either with a JJCP pack.

Map: Lords of Europe 2.1
Link: http://www.epicwar.com/maps/62652/

Activator: -lIlIlIlIlI<space><space>

Thanks in advance!!!!!!
lored
Newcomer
Posts: 13
Joined: December 7th, 2008, 2:01 am

Re: [JJCP] Archery Wars Legacy 1.3e & Lords of Europe 2.1

Post by lored »

Activator: -lIlIlIlIlI<space><space>


First of all is small L = l then big i,
five small L and five big I, then double space.
If u r not sure you can copy activator
GeorgeMots
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Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [JJCP] Archery Wars Legacy 1.3e & Lords of Europe 2.1

Post by GeorgeMots »

lored wrote:Activator: -lIlIlIlIlI<space><space>


First of all is small L = l then big i,
five small L and five big I, then double space.
If u r not sure you can copy activator


Next time, use the edit button located in the right lower corner of each of your posts. Don't double post.
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
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Nuuby
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Posts: 519
Joined: October 18th, 2010, 8:43 am

Re: [JJCP] Archery Wars Legacy 1.3e & Lords of Europe 2.1

Post by Nuuby »

fulfilled-requests-f75/archer-wars-legacy-1-3e-t18716.html

For lords of europe: Tested,cheats working
[spoiler="Commands"]-lIlIlIlIlI<space><space>
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
[/spoiler]
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lored
Newcomer
Posts: 13
Joined: December 7th, 2008, 2:01 am

Re: [JJCP] Archery Wars Legacy 1.3e & Lords of Europe 2.1

Post by lored »

Nuuby wrote:http://forum.wc3edit.net/fulfilled-requests-f75/archer-wars-legacy-1-3e-t18716.html

For lords of europe: Tested,cheats working
[spoiler="Commands"]-lIlIlIlIlI<space><space>
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
[/spoiler]



Excellent work mate, working well... But, i tried to recognize cheated and normal maps by name.
So i renamed cheated map to a like Lordsofeurope2.1~1 unfortunatelly the map uploader says that map is corrupted or with empty name(uncheated map can be renamed without problems). Did you input any protection against changing a name?
I am not about to steal it, just want to put some special mark that would be readable for uploader and recognizeable for me..

We have to put maps to epicwar thru uploader since we want it hosted thru bot.
User avatar
Nuuby
Forum Staff
Posts: 519
Joined: October 18th, 2010, 8:43 am

Re: [JJCP] Archery Wars Legacy 1.3e & Lords of Europe 2.1

Post by Nuuby »

lored wrote:Excellent work mate, working well... But, i tried to recognize cheated and normal maps by name.
So i renamed cheated map to a like Lordsofeurope2.1~1 unfortunatelly the map uploader says that map is corrupted or with empty name(uncheated map can be renamed without problems). Did you input any protection against changing a name?
I am not about to steal it, just want to put some special mark that would be readable for uploader and recognizeable for me..

We have to put maps to epicwar thru uploader since we want it hosted thru bot.


Nope no protections. But as far as I know,epicwar doesn't allow same map name uploads. The one that appears when you try and host a map. Not the <blah>.w3x