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Re: [Deprotect & SP] Venice RPG 3.65

Posted: November 16th, 2010, 6:23 am
by ihost
THX! :)

Re: [Deprotect & SP] Venice RPG 3.65

Posted: November 16th, 2010, 6:25 am
by bean2
does it work???

Re: [Deprotect & SP] Venice RPG 3.65

Posted: November 16th, 2010, 8:23 am
by ihost
bean2 wrote:does it work???


Wow, it works! It can be opened by world editor, can u tell me how u do this? Can u tell me what tools u use to deprotect this map? But SP test failed, it crashes during loading when there's only one player play this map, do u know how this happen?

By the way, thank you very much! :)

Re: [Deprotect & SP] Venice RPG 3.65

Posted: November 16th, 2010, 1:38 pm
by bean2
replace the war3map.w3i and add a war3mapunits.doo

Re: [Deprotect & SP] Venice RPG 3.65

Posted: November 16th, 2010, 2:52 pm
by ihost
how u make another war3map.w3i and use the original Korean interface? Is war3map.w3i and war3mapunits.doo from a blank map?

Re: [Deprotect & SP] Venice RPG 3.65

Posted: November 16th, 2010, 2:57 pm
by bean2
use a blank war3map.w3i to replace the korean war3map.w3i cus the korean war3map.w3i is corrupted

Re: [Deprotect & SP] Venice RPG 3.65

Posted: November 16th, 2010, 2:58 pm
by Bushido
Cut the f. spam. USE PM.

Undeadhax! Pac didn't move the fulfilled topic :(.