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[JJCP+SP+DEP] TEvE 1.14d + 'Final' + Rawcodes + Codegen
http://forum.wc3edit.net/fulfilled-requests-f75/teve-1-14d-final-rawcodes-codegen-t15353.html
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Author:  Bushido [ December 11th, 2009, 3:39 pm ]
Post subject:  [JJCP+SP+DEP] TEvE 1.14d + 'Final' + Rawcodes + Codegen

CODEGEN INFORMATION FOR TEVE FINAL
So stop PMing FatherSpace.
Someone updated the codegen, download is further down the page.

Tested and works. (For all)

Download List

1.4d JJCP version. - By 2Pac (-1337<><>)
Attachment:
Twilight's Eve ORPG v1.14d.w3x


Items for this
Attachment:
items.txt


1.4d Full GUI deprotected (Works in WE) By ???
http://www.mediafire.com/?omyzjaajhgz

1.4d Custom - By axelious (-P4CM4N<><>)
Attachment:
's Eve ORPG v1.14d.cstm.w3x


Final jjcp (-1337<><>) By 2Pac
Attachment:
's eve Orpg Final.w3x


Final custom (-1337<><>) By Owner123
Attachment:
Orpg Final.cstm.w3x


Final Deprotected (NOT GUI) By Iceman
http://dl.dropbox.com/u/7404339/teve.w3x

Final (2) custom + jjcp (-1337<><>) By Owner123
Attachment:
Teve ORPG.cstm.w3x


Final r2 Hero and Item Code Generator
Attachment:
TEvE CodeGen.rar

Spoiler:
Quoth the author, nevermore.

max food is 100, if its set to anything higher, it sets back to 100
and if its greater than 0, it sets limit break to learned
if its less than 0, or is 0, then limit break is set as unlearned

lvl 300 is 4529700
anything higher and it sets to 4529700
no skills added....cause i was lazy D: sozzz
but u get skill points so u can add anyway u want

fish exp is lvl 5 (which is max) at 175
anything higher than 214 is set to 214 (just a random number so ppl dont put like 10000000)
fishing not unlocked = fishexp 0
fish lvl 1 = fishexp 1 to 24
fish lvl 2 = fishexp 25 to 74
fish lvl 3 = fishexp 75 to 124
fish lvl 4 = fishexp 125 to 174
fish lvl 5 = fishexp 175 to 214

on the hero drop down, the number in parenthesis is the teir number
so....
0=no job
1=first job
2=2nd job
3=3rd job
4=4th job


All files (In a zip file) open with 7zip
http://dl.dropbox.com/u/7404339/Teve.zip

Command list
Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)

Notes
The custom 1.4d version includes -repick and full drops from bosses. The final versions have this, but not repick. They also all have jjcp and sp.

Wanna see how Green_Day_Dance get's pwned at DotA? Well, here's your chance:
http://forum.wc3edit.net/fulfilled-requ ... ml#p125996


Use this Itemcodegen for 1.14d

Author:  mamanis [ December 11th, 2009, 3:52 pm ]
Post subject:  Re: [JJCP + SP] Twilight's eve 1.14d

Hehe dude you are fast for a hacking :lol: as allways.

Ty anyway,sorry for mine bad english. :lol:

Author:  Bushido [ December 11th, 2009, 3:53 pm ]
Post subject:  Re: [JJCP + SP] Twilight's eve 1.14d

I just want to keep this up to date, plus, it doesn't take long to cheat it and enable Singleplayer on it, :P

Oh and GDD, if you read this, feel free to set me on the banlist, :P

Author:  mamanis [ December 11th, 2009, 4:00 pm ]
Post subject:  Re: [JJCP + SP] Twilight's eve 1.14d

Lol nah why i do that,lol you are fine i never said to set you on banlist :lol:

Author:  spli [ December 11th, 2009, 7:24 pm ]
Post subject:  Re: [JJCP + SP] Twilight's eve 1.14d

As is done for the item?

Author:  Bushido [ December 11th, 2009, 7:30 pm ]
Post subject:  Re: [JJCP + SP] Twilight's eve 1.14d

What you mean?

Author:  spli [ December 11th, 2009, 7:43 pm ]
Post subject:  Re: [JJCP + SP] Twilight's eve 1.14d

He tells me not load ? the item

Author:  Bushido [ December 12th, 2009, 6:24 am ]
Post subject:  Re: [JJCP + SP] Twilight's eve 1.14d

I still don't know what you mean, sorry, lol

Author:  Ken [ December 12th, 2009, 9:58 pm ]
Post subject:  Re: [JJCP + SP] Twilight's eve 1.14d

I've updated the codegen I made for items. It now works for 1.14d codes (instead of 1.14).

Charges are still no longer implemented, as I still don't feel it's very necessary.

NOTE: You have to load a hero before you can use one of these codes.

EDIT: Updated on 02/01/11

Updates:
- Fixed |cff and |r in the middle of some item names
- Hold Control-D to show the description for the item in the first slot of your hero's inventory

Author:  eyeingstar [ December 13th, 2009, 2:55 am ]
Post subject:  Re: [JJCP + SP] Twilight's eve 1.14d

i cant run most hacked maps in 1.24b...whats the problem?

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