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[JJCP] Dota OMG 6.64 1.04e
http://forum.wc3edit.net/fulfilled-requests-f75/dota-omg-6-64-1-04e-t15191.html
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Author:  Phrosch [ November 29th, 2009, 12:14 pm ]
Post subject:  [JJCP] Dota OMG 6.64 1.04e

Map: http://www.dota-utilities.com/2009/11/d ... 4-omg.html

Pls add JJCP and be fast. The map is new... many people wont realise this is cheated, when we publish it now :P

some uncommon activator pls on editors choice :)

Thx in advance

Author:  phunyaoon [ November 29th, 2009, 3:37 pm ]
Post subject:  Re: [JJCP] Dota OMG 6.64 1.04e

Read the rules and Edit your post

map-requests-f11/new-requesting-rules-updated-13-july-2009-t6476.html

Author:  phunyaoon [ November 30th, 2009, 11:11 am ]
Post subject:  Re: [JJCP] Dota OMG 6.64 1.04e

Tell us the compatibility (ex. which version does it work on ? 1.24b ? 1.23 ?
Anyways, Here's the map.
Tested and worked !

Spoiler:
-omg(space)(space) (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)

Author:  Bushido [ November 30th, 2009, 2:55 pm ]
Post subject:  Re: [JJCP] Dota OMG 6.64 1.04e

Next time don't double post, please :)

Author:  Phrosch [ November 30th, 2009, 4:41 pm ]
Post subject:  Re: [JJCP] Dota OMG 6.64 1.04e

thx both :D
and sry for doing it wrong before

Author:  nick2504 [ December 20th, 2009, 2:38 am ]
Post subject:  Re: [JJCP] Dota OMG 6.64 1.04e

not working in 1.24b in Garena. Tested... Unable to collide.

Author:  infernorock [ December 20th, 2009, 3:05 am ]
Post subject:  Re: [JJCP] Dota OMG 6.64 1.04e

No...This is not a collided map >_>

Author:  Ken [ December 20th, 2009, 3:08 am ]
Post subject:  Re: [JJCP] Dota OMG 6.64 1.04e

Should also be noted that collisions are gone completely as of 1.23.

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