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PT TD [JJ CP+Custom Act]
http://forum.wc3edit.net/fulfilled-requests-f75/pt-td-t15184.html
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Author:  Astran [ November 28th, 2009, 10:44 pm ]
Post subject:  PT TD [JJ CP+Custom Act]

Name: Power Towers [PT TD]

Request: Custom Act + JJ CP

Note: Custom Activator to be -HeLp<spacex4>

Map Link: http://www.epicwar.com/maps/105519/

Map Functional?: It works on the current patch (as of 11/28/09)

Additional Notes: I do not know if there are any protections/anti-cheats.

Author:  Bushido [ November 28th, 2009, 11:48 pm ]
Post subject:  Re: PT TD [JJ CP+Custom Act]

Tested and works.
Note: You'll get a message that says "Warning: The map has been edited" or something like that.
Attachment:
Power Towers v1.27.w3x

Commands:
Spoiler:
-HeLp<space><space><space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)

Author:  Astran [ November 29th, 2009, 12:50 am ]
Post subject:  Re: PT TD [JJ CP+Custom Act]

Thanks for fulfilling my request but is there a way to fix this warning thing? If it isn't too much to ask, I'd like this 'protection' thing removed.

Author:  Bushido [ November 29th, 2009, 2:43 pm ]
Post subject:  Re: PT TD [JJ CP+Custom Act] [Still needs to be fulfilled]

I've searched for it, but I can't get any result, which is weird.
Sorry, can't do much, maybe some1 else has to work on it.

Author:  L0K3 [ November 29th, 2009, 5:48 pm ]
Post subject:  Re: PT TD [JJ CP+Custom Act] [Still needs to be fulfilled]

Have you tried looking at other files besides the war3map.j?

The war3map.wtg says this.
Spoiler:
WTG!   Information  External Engine  Other  Testing  Documentation = INTRODUCTION ==================================================
You may have noticed this map is not locked. That is on purpose.
All I ask that you do, if you edit the map, is change the filename and the description to avoid confusing people and warcraft 3.
Keep in mind that modifications are detected in order to warn people about potential map rigging.
If you can remove the modification detection, good for you! :D

- Strilanc
email: cr376499@dal.ca
Please use a descriptive subject for your email or it might be flagged as spam.

= TRIGGERS ======================================================
You will need Jass NewGen to compile the script.
You can get NewGen from wc3c.net.

= GOTCHAS =======================================================
All the things the secondary builder can build need to be in the construction list of the primary builder.

= SPECIAL UNIT PROPERTIES ========================================
Point Value: Transfer Power used by the engine (not shown in UI)
Food Produced: Total Gold Value of the Tower, shown in UI and used by the engine
Armor: Transfer/Generator Power shown in UI (not used by engine)
Heavy Armor: Generator Power UI
Medium Armor: Transfer Power UI
Fortified Armor: No Power UI
Unarmored: Runner UI
   Map Info    Challenges    Help    Decal    PAM    GEV    AWALL    PathLib    MMD Default melee game initialization for all players     HCL    General Library   Special Library   Queue   SpawnLib   Data   Game   Defender   Multiboard   Team   Tower   Abilities   TowerTransfer   Runner   Boot Command    Block Command    Ready Command    Sellers Remorse    Startup    War    Orders   Leaks  


If I find anything I'll post it here. Unless someone else wants to do the work for me o.O

Quote:
Note: You'll get a message that says "Warning: The map has been edited" or something like that.

What's the exact message it gives you?
Edit: I couldn't find anything in the other files about that message.

Author:  Bushido [ November 29th, 2009, 6:09 pm ]
Post subject:  Re: PT TD [JJ CP+Custom Act] [Still needs to be fulfilled]

I've looked in the .j file and in the war3map.wts file, but I couldn't find anything.
Here's the message that comes:
Warning: This Map has been modified!

Author:  Astran [ November 29th, 2009, 7:00 pm ]
Post subject:  Re: PT TD [JJ CP+Custom Act] [Still needs to be fulfilled]

Thanks for your hard work so far guys. I've decided to take a screenshot for the thing so it might be easier seeing as how I'm the one requesting this to be fulfilled.

Spoiler:
Image


This screenshot was taken right after the game started. After it's finished loading this message shows up~.

Author:  UndeadxAssassin [ November 29th, 2009, 9:09 pm ]
Post subject:  Re: PT TD [JJ CP+Custom Act] [Still needs to be fulfilled]

Warning message removed. Tested, works. Commands can be seen in Tupac's first post.

Very nice system, though, Strilanc :O.

Author:  Astran [ November 30th, 2009, 12:21 am ]
Post subject:  Re: PT TD [JJ CP+Custom Act] [Still needs to be fulfilled]

Thank you! :D

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