Deprotect and Restoration Needed: The Pelennor Fields

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FallofNumenor
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Joined: November 3rd, 2007, 10:51 pm

Deprotect and Restoration Needed: The Pelennor Fields

Post by FallofNumenor »

Map: The Pelennor Fields v2.0

Link: N/A

Cheats: None.

Compatibility: 1.24b

Description: This map is an altered melee map based on the Battle of the Pelennor Fields from the Lord of the Rings: Return of the King.

Cheat Hint: N/A

Request: What I want done is a deprotection of the map and a complete restoration of triggers, units, regions, etc. I realize this may not be possible, but if it can be done I'd really like to bring this map back (it's about 2 or 3 years old, and no one plays it anymore).

Thanks in advance for the trouble.
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UndeadxAssassin
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Re: Deprotect and Restoration Needed: The Pelennor Fields

Post by UndeadxAssassin »

I am sorry, but we don't do restorations. We can deprotect the map for you and recover as many files as we can, but that's about all we can do. Restoration often takes a long time depending on how much the map was coded.
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FallofNumenor
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Posts: 12
Joined: November 3rd, 2007, 10:51 pm

Re: Deprotect and Restoration Needed: The Pelennor Fields

Post by FallofNumenor »

I am sorry, but we don't do restorations. We can deprotect the map for you and recover as many files as we can, but that's about all we can do. Restoration often takes a long time depending on how much the map was coded.


I could work with that. Sorry, I didn't know you guys didn't do full restorations. Well, whatever you guys can do I'd be more than happy to try to work with.
GeorgeMots
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Re: Deprotect and Restoration Needed: The Pelennor Fields

Post by GeorgeMots »

Here is the map. Use jassnewgen to avoid errors while saving. http://www.wc3c.net/showthread.php?t=90999
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