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[JJ's CP+CA]Pokemon Defence 1.65

Posted: October 14th, 2009, 9:50 am
by ichii
Map : Pokemon Defence beta public 1.65

Request: Insert JJ CP into this map with activator -cheats<space><space>

Compabilty : 1.24b

Link : http://www.epicwar.com/maps/112450

Thx in Advance for all ur hard work

Re: [JJ's CP]Pokemon Defence 1.65

Posted: October 17th, 2009, 5:27 am
by haxorico
here is ur map. hf

[spoiler=commands]-jew pawah (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)[/spoiler]
Click Here To Download Ur Cheated Map

Re: [JJ's CP]Pokemon Defence 1.65

Posted: October 17th, 2009, 7:16 am
by infernorock
Request: Insert JJ CP into this map with activator -cheats<space><space>"


Lol...You didn't notice that =)

Re: [JJ's CP]Pokemon Defence 1.65

Posted: October 17th, 2009, 12:37 pm
by [=ryCgg=]
@ichii, take some times to read the rules, if you're requesting Custom Activator please add into your topic tittle +CA.

It should looks like :

'[JJ's CP+CA]Pokemon Defence 1.65'

@infernorocks, i think you too, read the rules..

Re: [JJ's CP]Pokemon Defence 1.65

Posted: October 17th, 2009, 1:02 pm
by Senethior459
He's not asking for a custom activator. The activator he requested was "-cheats<space><space>", which is the default activator for JJ's cheatpack. He just wants people to not change it to their own activator.

Read the request next time.

Re: [JJ's CP]Pokemon Defence 1.65

Posted: October 17th, 2009, 1:08 pm
by [=ryCgg=]
:O, senethior it's JJ's CP lLOL. Just with the activator '-jew pawah' but it's JJ cp.

Well, he said 'with the activator' that means he's requesting CA, too. :?

Re: [JJ's CP]Pokemon Defence 1.65

Posted: October 17th, 2009, 1:17 pm
by infernorock
[=ryCgg=] wrote:@ichii, take some times to read the rules, if you're requesting Custom Activator please add into your topic tittle +CA.

It should looks like :

'[JJ's CP+CA]Pokemon Defence 1.65'

@infernorocks, i think you too, read the rules..


Lol...I already read the rules on 2008 and the renewed rules =)
Request: Insert JJ CP into this map with activator -cheats<space><space>"

Somemore JJ CP default activator was "-cheats<space><space>" , so I think that not CA =)
Ok. The request has been fulfilled, so end of chatting =)

Re: [JJ's CP]Pokemon Defence 1.65

Posted: October 17th, 2009, 1:52 pm
by haxorico
its kinda hard to say whats the default activator coz it was going around alot..

it was -CcD
then -cheats<space><space>
then hillo posted -hillohax
i dunno what was the activator FatherSpace Posted.

anyhow. every1 has his own activator. and if the author of the request wishes to get an activator of his own. he needs to say CA on title..

tho i dont think its such a big difference... just play and HF :D

Re: [JJ's CP]Pokemon Defence 1.65

Posted: October 17th, 2009, 2:15 pm
by Senethior459
-cheats<space><space> actually is the default activator. That's the one that is in the cheatpack as released by JJ.

If they ask for a cheatpack with a specific activator, and you only give them the cheatpack, the request isn't fulfilled. You only did half of it.

JJ's cheatpack with the requested activator.
Commands:
Spoiler:
-cheats<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Displays map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd rawcode, then click where you want it)
-autoh ### (Autoheals by percentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specified, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisible by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)

Re: [JJ's CP]Pokemon Defence 1.65

Posted: October 17th, 2009, 4:33 pm
by weirdone2
Though it's the default activator, it's implied that unless you have +CA in your title the cheater can make activator whatever he wants, so in this case, ichii should have been told to fix his title, do it right next time guys.

And Ichii make sure you have the right title next time, I corrected it this time.