[JJ's CP+CA] wintermaul one 6.0

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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babykrazyz
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Posts: 7
Joined: May 15th, 2008, 3:57 am

[JJ's CP+CA] wintermaul one 6.0

Post by babykrazyz »

Map : Wintermaul One 6.0

Link : Attachment

Request : Add JJ's CP into this map

Activitor : -boon<space><space>

Thanks in advance to who could help me once again.

The previous map link was wrong.
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Last edited by babykrazyz on September 28th, 2009, 11:04 am, edited 2 times in total.
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dDemoneEvil
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Posts: 200
Joined: September 15th, 2009, 7:20 am

Re: [cheats request] wintermaul one 6.0

Post by dDemoneEvil »

Please edit your topic to '[JJ's CP+CA] Wintermaul One 6.0'. If you're requesting Custom Activator.
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babykrazyz
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Re: [JJ's CP+CA] wintermaul one 6.0

Post by babykrazyz »

hello, anyone can reply me whether anyone could help me?
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dDemoneEvil
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Posts: 200
Joined: September 15th, 2009, 7:20 am

Re: [JJ's CP+CA] wintermaul one 6.0

Post by dDemoneEvil »

Here is the map...
Command List:
Spoiler:
-boon<space><space> (activates cheats!)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Displays map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn ####
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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babykrazyz
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Joined: May 15th, 2008, 3:57 am

Re: [JJ's CP+CA] wintermaul one 6.0

Post by babykrazyz »

thanks & how come the map size become so big?
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dDemoneEvil
Old Wrinkly Member
Posts: 200
Joined: September 15th, 2009, 7:20 am

Re: [JJ's CP+CA] wintermaul one 6.0

Post by dDemoneEvil »

Base map size is 3.9mb, increased 0.05mb?
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[spoiler="The result if you double posted!"]Image[/spoiler]
babykrazyz
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Posts: 7
Joined: May 15th, 2008, 3:57 am

Re: [JJ's CP+CA] wintermaul one 6.0

Post by babykrazyz »

sorry, i think the map is wrong, can you help me again on the map i attached.
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dDemoneEvil
Old Wrinkly Member
Posts: 200
Joined: September 15th, 2009, 7:20 am

Re: [JJ's CP+CA] wintermaul one 6.0

Post by dDemoneEvil »

babykrazyz wrote:sorry, i think the map is wrong, can you help me again on the map i attached.

...

Edit your first post too, (i will fulfill it when i back from tuition.)
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babykrazyz
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Posts: 7
Joined: May 15th, 2008, 3:57 am

Re: [JJ's CP+CA] wintermaul one 6.0

Post by babykrazyz »

Sorry and thanks. I edited my first post.

how come this post moved back to map request?
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Ozzapoo
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Joined: November 2nd, 2007, 10:34 pm
Location: Melbourne

Re: [JJ's CP+CA] wintermaul one 6.0

Post by Ozzapoo »

Because it has become unfulfilled. And please do not double-post in future. Merged.
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