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[JJ CP] WMW Reborn + HLW V5.2b
Posted: September 5th, 2009, 7:56 pm
by Vorderyx
Maps WMW Reborn and HLW v5.2b
Request: Can u hack these maps with JJ CP and have the activator as -cheats<space><space>
Re: [JJ CP] WMW Reborn + HLW V5.2b
Posted: September 5th, 2009, 8:04 pm
by GeorgeMots
Here are the map. WMV was already cheated, just changed the activator.
Re: [JJ CP] WMW Reborn + HLW V5.2b
Posted: September 5th, 2009, 8:05 pm
by Vorderyx
when someone else has the cheats on.. how do u turn off their cheats?
i usd the command -cheatoff (player number) but he still could use the cheat..
WMW Reborn says "Game not found" when i try to host
Re: [JJ CP] WMW Reborn + HLW V5.2b
Posted: September 6th, 2009, 4:41 am
by No-sense
Vorderyx wrote:-cheatoff (player number)
Player number : 00= red , 01= blue , 02= teal etc. Are you using a correct code?
Re: [JJ CP] WMW Reborn + HLW V5.2b
Posted: September 6th, 2009, 2:43 pm
by Vorderyx
yea.. thats wat i do..
Re: [JJ CP] WMW Reborn + HLW V5.2b
Posted: September 7th, 2009, 8:06 am
by No-sense
I don't think that you can turn off their cheat. Almost you write the correct code , but they still can re-type the activator to activate it. Just kick he from game?
Re: [JJ CP] WMW Reborn + HLW V5.2b
Posted: September 7th, 2009, 11:22 pm
by envy1
you know you can change the activation word after you use it to prevent others from using the cheat for example -act -uu with spaces or somting like that
Re: [JJ CP] WMW Reborn + HLW V5.2b
Posted: September 7th, 2009, 11:57 pm
by Vorderyx
yea i kno.. thats wat i do.. but when i dont want them to use the cheat anymore theres no way to turn it off?
Re: [JJ CP] WMW Reborn + HLW V5.2b
Posted: September 8th, 2009, 4:46 am
by envy1
if you change the activation key then put the cheatoff for them theyr cheats will be off scence they wont know the knew activation key they wont be able to re enable the cheats for themselves