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[JJ CP] WMW Reborn + HLW V5.2b
http://forum.wc3edit.net/fulfilled-requests-f75/wmw-reborn-hlw-v5-2b-t13801.html
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Author:  Vorderyx [ September 5th, 2009, 7:56 pm ]
Post subject:  [JJ CP] WMW Reborn + HLW V5.2b

Maps WMW Reborn and HLW v5.2b

Request: Can u hack these maps with JJ CP and have the activator as -cheats<space><space>

Author:  GeorgeMots [ September 5th, 2009, 8:04 pm ]
Post subject:  Re: [JJ CP] WMW Reborn + HLW V5.2b

Here are the map. WMV was already cheated, just changed the activator.
Spoiler:
-cheats<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)

Author:  Vorderyx [ September 5th, 2009, 8:05 pm ]
Post subject:  Re: [JJ CP] WMW Reborn + HLW V5.2b

when someone else has the cheats on.. how do u turn off their cheats?

i usd the command -cheatoff (player number) but he still could use the cheat..

WMW Reborn says "Game not found" when i try to host

Author:  No-sense [ September 6th, 2009, 4:41 am ]
Post subject:  Re: [JJ CP] WMW Reborn + HLW V5.2b

Vorderyx wrote:
-cheatoff (player number)

Player number : 00= red , 01= blue , 02= teal etc. Are you using a correct code?

Author:  Vorderyx [ September 6th, 2009, 2:43 pm ]
Post subject:  Re: [JJ CP] WMW Reborn + HLW V5.2b

yea.. thats wat i do..

Author:  No-sense [ September 7th, 2009, 8:06 am ]
Post subject:  Re: [JJ CP] WMW Reborn + HLW V5.2b

I don't think that you can turn off their cheat. Almost you write the correct code , but they still can re-type the activator to activate it. Just kick he from game?

Author:  envy1 [ September 7th, 2009, 11:22 pm ]
Post subject:  Re: [JJ CP] WMW Reborn + HLW V5.2b

you know you can change the activation word after you use it to prevent others from using the cheat for example -act -uu with spaces or somting like that

Author:  Vorderyx [ September 7th, 2009, 11:57 pm ]
Post subject:  Re: [JJ CP] WMW Reborn + HLW V5.2b

yea i kno.. thats wat i do.. but when i dont want them to use the cheat anymore theres no way to turn it off?

Author:  envy1 [ September 8th, 2009, 4:46 am ]
Post subject:  Re: [JJ CP] WMW Reborn + HLW V5.2b

if you change the activation key then put the cheatoff for them theyr cheats will be off scence they wont know the knew activation key they wont be able to re enable the cheats for themselves

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