Page 1 of 1

[JJ's CP + Arrow Activator] HellvsHeaven(FINAL)debug1.3

Posted: September 3rd, 2009, 5:48 pm
by Taurnil
Information: Hell vs Heaven is your basic hero arena, you choose a hero, and work on killing the other heroes a set number of times. You can create items through recipes, which the game does not list, but I will in a spoiler.

Spoiler:
•Angel Fire- Orb of Fire + Nature Stone
•Angel Ice- Orb of Frost + Nature Stone
•Angel Lightning- Orb of Lightning + Nature Stone
•Angel Pain- Claws of Attack + Nature Stone
•Angel Power- Angel: Fire, Ice, Lightning, and Pain
•Beastmaster Claw- Angel Lightning + Claw of Attack
•Kelen’s Dagger of Escape- Celestial Power + Sword + Angel Lightning
•Frostmourne- Celestial power + Angel ice + Frostguard
•Crown of Ner'zhul- Angel Ice + Crown of Kings + Bladebane Armor+ Celestial Power
•Storm hammer- Angel Lightning + Celestial power + Hammer
•Lord of Ring- Ring of Protection + Angel Power
•Frost Wyrm Skull Shield- Angel Ice + Shield
•Excalibur- Sword + Angel Power
•Magma Gauntlets- Angel Fire + Gauntlets of Atlas + Celestial Power
•Gauntlets of the Land- Angel Pain + Gauntlets of Atlas
•Frostguard- Angel Ice + sword
•Killmaim- Angel ice + Axe
•Searing Blade- Angel fire + Sword
•Serathil- Angel Fire + Axe
•Shield of Honor- Angel Fire + Shield
•Crown of Legend- Crown of Kings + Angel Power
•Hermes’ Gloves- Angel Ice + Gloves of Haste + Celestial Power
•Hood of Cunning- Bladebane Armor + Celestial Power + Angel Pain
•Death Staff- Necklace of Spell Immunity + Angel Pain + Celestial power + Mindstaff
•Legend Skull Hammer- Hammer + Celestial power + Angel Power
•Golden Halberd- Axe + Angel Power + Celestial Power
•Blade of Illidan- Dagger of Escape +Nature Stone + Beastmaster claws
•Shield of Legend- Angel Power + shield
•Shield of Nature- Shield of Legend + Nature stone + Celestial power
•Shield of Rainbow- Shield of Nature + Angels (angel F,I,P,L)
•Gloves of Spell Mastery- Gloves of haste + Angel Lightning
•Gauntlets of Archimonde- Gloves of Spell Mastery + Heart of Archimonde
•Staff of Merlin- Mindstaff + Angel fire + Necklace of Spell Immunity
•Staff of God- Staff of Merlin + Heart of God
•Blood Stone- Angel Power + Angel Fire + Nature Stone
•Rune Blood- Blood Stone+ Sword
•Rune Stone- Blood Stone + Angel Ice + Crown of Kings
•Gauntlets of Cretria- Rune Stone + Celestial Power + Gauntlets of Atlas+ nature stone


NOTICE: The following items are made/mixed in the "Frozen Throne" (the Lich King area behind Hell's base):
-Frostmourne
-Crown of Ner'zhul


Spoiler:
Hero Essence combinations:
Diablo: Mighty Devil- Devil Essence in Secret Shop
Tyrael: Mighty God- God Essence in Secret Shop
Archimonde: Allmighty Devil- Devil Essence + Heart of Archimonde
Furion: Lord of God- God Essence + Heart of God
Arthas: Grand Death Knight- Mask of Death + Angel Ice + Angel Pain + Crown of Kings
Iris: Goddess of Rainbow- Arch Angel Essence + Holy Spirit Essence + Nature Stone + Angel Power
Nazghul: Shadow Knight- Ring of Protection + Fallen Angel Essence + Death Essence + Dagger of Escape
Elpriede: Chosen One- Runestone (see above item list)

How to play as the Hero (altars to become them):
Diablo: Mighty Devil- Top Left Waygate Altar
Tyrael: Mighty God- Top Right Wagate Altar
Archimonde: Allmighty Devil- Altar of Power (Altar in the Waygate Area)
Furion: Lord of God- Altar of Power (Altar in Waygate Area)
Arthas: Grand Death Knight- Frozen Throne Altar
Iris: Goddess of Rainbow- Tyreal's Altar (same as his)
Nazghul: Shadow Knight- Diablo's Altar (Same as his)
Elpriede: Chosen One- Altar of the Chosen (right below the Altar of Power in waygate area..its the blue circle with the 4 crystals around it and the moonbeam...you need a Dagger of Escape to get there)


In this version, nature and the chosen one are no longer chooseable.

What I'd Like Done: Simply put, I'd like JJ's cheatpack inserted into the map, with it being compatable with 1.24b. Also I'd like the activator to be "^<>v^<>v"

Thank you for your time and effort.

Re: [JJ's Cheatpack + Activator] HellvsHeaven(FINAL)debug1.3

Posted: September 3rd, 2009, 8:03 pm
by Raamen
Here you go.

Link : Your map OWNED!

Activator : -RPGs

Commands :

Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)

Re: [JJ's Cheatpack + Activator] HellvsHeaven(FINAL)debug1.3

Posted: September 3rd, 2009, 8:43 pm
by haxorico
Raamen wrote:Here you go.

Link : Your map OWNED!

Activator : -RPGs

Commands :

Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)

please notice the topic of the request is JJ's Arrow CP. u can find it in here

map-deprotection-cheating-f3/arrow-key-activator-v-3-t9453.html

Re: [JJ's CP + Arrow Activator] HellvsHeaven(FINAL)debug1.3

Posted: September 3rd, 2009, 8:52 pm
by Taurnil
Originally I had it as just a custom activator, but I switched it up, probably when he had just finished downloading it. I forgot you could do the arrow thing, then I remembered, so I switched it up.

Re: [JJ's CP + Arrow Activator] HellvsHeaven(FINAL)debug1.3

Posted: September 3rd, 2009, 8:52 pm
by Raamen
He asked for JJ CP + Activator RPGs, but he changed his request just after my post :neutral:

Re: [JJ's CP + Arrow Activator] HellvsHeaven(FINAL)debug1.3

Posted: September 3rd, 2009, 10:21 pm
by haxorico
Raamen wrote:He asked for JJ CP + Activator RPGs, but he changed his request just after my post :neutral:


aaa ok. well i apologize i didnt know it :D
gj raamen

Re: [JJ's CP + Arrow Activator] HellvsHeaven(FINAL)debug1.3

Posted: September 5th, 2009, 9:14 pm
by Taurnil
Anyone think they can hook me up with the Raw codes for the items in the spoilers?

Re: [JJ's CP + Arrow Activator] HellvsHeaven(FINAL)debug1.3

Posted: September 5th, 2009, 9:22 pm
by GeorgeMots
All the items of the map. Use search to find what you need.

Re: [JJ's CP + Arrow Activator] HellvsHeaven(FINAL)debug1.3

Posted: September 5th, 2009, 9:31 pm
by Taurnil
Thank you.


Edit: For those who are too lazy to look, I have added a list of the items and the rawcodes in an attachment.