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[jjp's cp]citymaul 4.1

Posted: September 2nd, 2009, 11:12 am
by nyj1996
Map Desciption: tower defense cooperative
test on 1.23 :D
request:add jj's cp :D
cheats activator: - UrMomNoob<space><space>
dis aS well =D

Re: [jjp's cp]citymaul 4.1

Posted: September 5th, 2009, 5:30 pm
by Hobbeskiller
There was already a Cheat Pack in it >.<
[marquee]Activator is -UrMomNoob< >< >[/marquee]
Spoiler:
-Teehee(space)(space) (activates cheats)

-gold #

-lumber #

-int #

-agi #

-str #

-lvl #

-xp #

-hp #

-mp #

-ms #

-debuff (Removes buff from selected unit)

-lock (locks the trade system)

-unlock (Unlocks it)

-charges# ### (First # slot 2nd charges)

-additem # (max is about 90)

-invul

-vul

-kill

-mana (Mana stays at 100%)

-invis (makes unit invisible)

-vis (visible)

-pathoff (walkthrough walls)

-pathon (normal)

-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)

-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)

-nocd (no cooldown)

-cdon (cooldown on)

-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)

-clearkeys (Clears bindings)

-showkeys (Shows bindings)

-mh (Dispalys map, no server splits, hopefully)

-setname

-size #

-food #

-heal

-copy #

-fast (Hit esc when training units)

-bfast (Hit esc on building structure)

-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)

-shareall

-share ##

-unshare ##

-ally ##

-unally ##

-soff (share off)

-spawn #### (List)

-ground ####

-add ####

-remove #### (removes the ability)

-g ## #### (gold)

-l ## #### (lumber)

-f ## #### (food)

-spa ## #### (Spawn unit)

-sn ## (name) (setname)

-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)

-dead (Sets units animation to dead)

-birth (Sets building to being built)

-attack (Sets unit to attack)

-stand (Sets unit to stand)

-hear (You can see what everyone is saying)

-nohear (back to normal)

-noreplay

-kick ## <message>

-tele (sets patrol to teleport)

-note (sets it back to normal)

-reg (kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown) (Right-click two spots and a region will be made)

-time ## (Sets time to that hour)

-float ### ### (first #'s is height 2nd are speed)

-stop (Disable unit commands)

-resume (Enables them)

-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)

-autoh ### (Autoheals by precentage)(A little buggy)

-disable (Disable -reg)

-list# (1-8 )

-cheaton ## (Turns cheats on for player specified)

-cheatoff ## (Turns cheats off for player specified)

-unit #### (Spawns specified unit at issued location)

-nounit (Disables -unit)

-act (activator) (Changes activator to whatever specifed, needs a - at the beginning)

-unitid (Shows the unit's rawcode)

-itemid (Shows the unit's item rawcode in first slot)

-destid (Shows rawcode of destructable in Reg)

-destroy (Removes selected units)

-revive (Revives dead hero and spawns at selected unit)

-addhp (Adds hp to any unit, needs to be divisable by 50)

-colors (Displays player numbers by color)

-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)

Citymaul TD 4.1

Re: [jjp's cp]citymaul 4.1

Posted: September 5th, 2009, 6:08 pm
by haxorico
if there allready is a CP in this map. whats the link u updated?

Re: [jjp's cp]citymaul 4.1

Posted: September 5th, 2009, 6:57 pm
by Small Sized Duck
Don't post in trashed requests. If you want to know what he uploaded check it out yourself.

Re: [jjp's cp]citymaul 4.1

Posted: September 5th, 2009, 7:00 pm
by GeorgeMots
Just to clear things up. When Hax posted the topic was still in requests.

The uploaded link a the map the Topic Author posted but 1badbrotha edited the activator and uploaded it. End of story, topic, world, w/e...

Edit: 1badbrotha, edited the Fai Cp there was already in there and replaced it with JJ. Moved to fulfilled.

Re: [jjp's cp]citymaul 4.1

Posted: September 6th, 2009, 12:28 am
by haxorico
^^ thanks George <3

btw. are their 2 activators? there is the urmomnoob kinda thingy activator. and in the spoiler there is another activator. teehee thingy...

anyhow. w/e.

ps: i never ask in trash stuff =\

Re: [jjp's cp]citymaul 4.1

Posted: September 6th, 2009, 1:24 am
by Hobbeskiller
Teehee is not an activator just takes a long time to fix the Color >.<

Re: [jjp's cp]citymaul 4.1

Posted: September 6th, 2009, 6:54 am
by nyj1996
can some1 post the map here my rapidshare haf problems >.<

Re: [jjp's cp]citymaul 4.1

Posted: September 6th, 2009, 7:03 am
by No-sense
nyj1996 wrote:can some1 post the map here my rapidshare haf problems >.<

Here you go.. ;-)

Re: [jjp's cp]citymaul 4.1

Posted: September 6th, 2009, 7:40 am
by nyj1996
thx.its the hacked rite?