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[JJ CP]Massively Medieval RPG V 0.42 D
http://forum.wc3edit.net/broken-fulfilled-f74/massively-medieval-rpg-v-0-42-d-t9837.html
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Author:  abner50 [ March 2nd, 2009, 8:39 pm ]
Post subject:  [JJ CP]Massively Medieval RPG V 0.42 D

ey guys
may you add some cheats (jj's cheatpack or what was it named?)
to this version of Massively Medieval RPG, please?

Downloadlink : http://epicwar.com/maps/30512/

It is a RPG with 3 Races and their personel Classes.
This game is quite good.

Thank you !
greetz Nosferato

Author:  Small Sized Duck [ March 3rd, 2009, 6:44 am ]
Post subject:  Re: [JJ CP]Massively Medieval RPG V 0.42 D

isn't this already cheatzored?

Author:  H3y1llch34tf0ry0u [ March 5th, 2009, 2:08 am ]
Post subject:  Re: [JJ CP]Massively Medieval RPG V 0.42 D

Here ya go!
Link was not Cheatzorzed fyi

Commands
Spoiler:
-Teehee<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)

Author:  Small Sized Duck [ March 5th, 2009, 4:40 am ]
Post subject:  Re: [JJ CP]Massively Medieval RPG V 0.42 D

wasn't it cheated with fai's?

Whatever dual cheatpack ftw.

Author:  skurrponce [ March 8th, 2009, 11:00 am ]
Post subject:  Re: [JJ CP]Massively Medieval RPG V 0.42 D

Thought I would point out that this map does not work, kicks back to map select if hosted in LAN or singleplayer, and says The game was not found if hosted on Bnet.

Author:  DOTA_boy. [ July 29th, 2009, 9:02 pm ]
Post subject:  Re: [JJ CP]Massively Medieval RPG V 0.42 D

crap, can't play the map. it just doesn't open. when u try opening it, the game just does not start and u get back to the map selection

Author:  GeorgeMots [ July 29th, 2009, 9:42 pm ]
Post subject:  Re: [JJ CP]Massively Medieval RPG V 0.42 D

DOTA_boy. wrote:
crap, can't play the map. it just doesn't open. when u try opening it, the game just does not start and u get back to the map selection


Just tested and doesnt work. Do a search around the forums, try to see if there is a newer version of it. If not please reply asking for the map in here, dont create a new topic about it.

Author:  Small Sized Duck [ October 25th, 2009, 3:01 pm ]
Post subject:  Re: [JJ CP]Massively Medieval RPG V 0.42 D

Map works on 1.23 and below.

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