[Add JJ's CP]invalid Master rpg 0.38b

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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lolz0923
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Posts: 4
Joined: November 12th, 2008, 6:27 am

[Add JJ's CP]invalid Master rpg 0.38b

Post by lolz0923 »

Could someone inject JJ's CP in this map?
With activator: -ms<space><space>
http://www.epicwar.com/maps/100663/

Thank you in advance. :)
YourNameHere
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Posts: 1
Joined: June 27th, 2009, 9:09 am

Re: [Add JJ's CP]invalid Master rpg 0.38b

Post by YourNameHere »

This is a hard map i cant open it in MPQ editor
That is hard but i think i try it :P
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qweasd011
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Title: Coleen!

Re: [Add JJ's CP]invalid Master rpg 0.38b

Post by qweasd011 »

remember, it has protections it has a H2I protection
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Hillo
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Re: [Add JJ's CP]invalid Master rpg 0.38b

Post by Hillo »

No it doesn't, stop spreading false information qweasddasdasdads.
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Small Sized Duck
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Joined: December 23rd, 2008, 11:27 pm
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Re: [Add JJ's CP]invalid Master rpg 0.38b

Post by Small Sized Duck »

i know seriously.. it has a md5 saltet php encrpytion on the third decimal of the salt, which causes the mpq to corrupt unless you deobfuscate the md5 and mvoe the transistors to the second decimal. Jeez qweasdsadad get it right!
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Hillo
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Location: Finland

Re: [Add JJ's CP]invalid Master rpg 0.38b

Post by Hillo »

It has over 9000 anti-cheats !

Spoiler:
-ms(space)(space) (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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Nekochibi
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Posts: 66
Joined: June 25th, 2009, 10:33 am

Re: [Add JJ's CP]invalid Master rpg 0.38b

Post by Nekochibi »

Hillo wrote:It has over 9000 anti-cheats !

Spoiler:
-ms(space)(space) (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)


did you test to see if u can save/load single player i mean that the code works properly and isnt to small?
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Hillo
Forum Staff
Posts: 615
Joined: June 9th, 2008, 9:51 am
Location: Finland

Re: [Add JJ's CP]invalid Master rpg 0.38b

Post by Hillo »

He didn't ask for single player so why should I test saving ?
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lolz0923
Newcomer
Posts: 4
Joined: November 12th, 2008, 6:27 am

Re: [Add JJ's CP]invalid Master rpg 0.38b

Post by lolz0923 »

Hillo wrote:He didn't ask for single player so why should I test saving ?

Thanks mate.
Well, it doesn't really matter on single player, cuz iAlways play this game with my friends. :D

==================================(edited)============================================
well, could make it can be saved in single player? ><"
Nekochibi
Member
Posts: 66
Joined: June 25th, 2009, 10:33 am

Re: [Add JJ's CP]invalid Master rpg 0.38b

Post by Nekochibi »

lol :o