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[JJ CP] FOOTMEN FRENZY 5.4 -AR.
http://forum.wc3edit.net/broken-fulfilled-f74/footmen-frenzy-5-4-ar-t7244.html
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Author:  zoky [ October 1st, 2008, 2:31 am ]
Post subject:  [JJ CP] FOOTMEN FRENZY 5.4 -AR.

MAP: FOOTMEN FRENZY
LINK : http://www.epicwar.com/maps/8944/
CHEAT PACK: JJ
ACTIVATOR -Z0ky if possible please

please test before u replay

Author:  DirtyKiller [ October 1st, 2008, 1:15 pm ]
Post subject:  Re: [JJ CP] FOOTMEN FRENZY 5.4 -AR.

Hmm give me a sec that post was giving me a error O.o
This one with my activator I most use.
-NoobSauce(without no spaces)
I just wont do with ZOky sorry because thats like saying that you did it and as you properly said if possible. =p
Spoiler:
-NoobSauce(activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)

Author:  Kryptonyte [ October 1st, 2008, 1:17 pm ]
Post subject:  Re: [JJ CP] FOOTMEN FRENZY 5.4 -AR.

(I was editing your post to fix the spoiler...)

BTW, did you test it?

Author:  DirtyKiller [ October 1st, 2008, 1:18 pm ]
Post subject:  Re: [JJ CP] FOOTMEN FRENZY 5.4 -AR.

Yeah it should work =)

Author:  zoky [ October 1st, 2008, 1:27 pm ]
Post subject:  Re: [JJ CP] FOOTMEN FRENZY 5.4 -AR.

when u get into the game it freezes in the begining and u cant do nothing

Author:  Kryptonyte [ October 1st, 2008, 1:29 pm ]
Post subject:  Re: [JJ CP] FOOTMEN FRENZY 5.4 -AR.

Really.
Hm...
DL and watch this replay and tell me how well it works.

http://www.mediafire.com/?zzzzylnt5my

Author:  DirtyKiller [ October 1st, 2008, 1:31 pm ]
Post subject:  Re: [JJ CP] FOOTMEN FRENZY 5.4 -AR.

hmm let me give a look. :?

Hmm could it be because of this?
It appears on globals this when i opened with jasscraft before even editing it.

globals

Author:  zoky [ October 1st, 2008, 1:38 pm ]
Post subject:  Re: [JJ CP] FOOTMEN FRENZY 5.4 -AR.

anti cheats??

Author:  Kryptonyte [ October 1st, 2008, 1:41 pm ]
Post subject:  Re: [JJ CP] FOOTMEN FRENZY 5.4 -AR.

The symbols have nothing to do with it, they come from compressing the map with a certain compresser.

Anti-cheats? Most likely.
However, it pauses the game, so just search in JASSCraft for "Pause"...
Shouldn't be too hard.

Author:  DirtyKiller [ October 1st, 2008, 1:42 pm ]
Post subject:  Re: [JJ CP] FOOTMEN FRENZY 5.4 -AR.

Ok hmm I need to go eat ill take 15 minutes could you wait a bit?=s
Guys which one I delete there are a few of them with Pause.... =x

call PauseGameOff()
call PauseGameOn()
call PauseUnit(bj_lastCreatedUnit,true)
call PauseUnit(u2u,false)
call PauseUnit(u2u,true)

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