Footmen Vs Grunts Map Unlocking/Trigger info

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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BloodyBladen
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Footmen Vs Grunts Map Unlocking/Trigger info

Post by BloodyBladen »

Hi, Footmen Vs Grunts is a 5v5 Map where you don't click me heroes/use armies (which you bolster via researching units). Once researched the units automatically spawn at the respective player's HQ.

So far I have only been able to open the map enough to change unit stats etc. I currently need the map's triggers so if you could provide a deprotected version of the map, or simply provide the trigger data that would be extremely nifty.

Reason: Making my own spin on the map with a Warhammer 40k feel but can't figure out the spawn triggers. Info would really help. Thanks a bunch.

8)

The map is found at: http://www.epicwar.com/maps/14406/
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Unscrewed_Magic
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Post by Unscrewed_Magic »

import a blank trigger set

do you care if the triggers are in jass ?

if not, it would only take a week to remake the spawning triggers

its just a bunch of booleans checking if you have the upgrades and creating units in your base

all of the spawning intervals can be found in the tool tips during the game, grab a pen and papper / get to writing (this would take 10 min)

use a loop so your triggers apply to all players

and check for defeat conditions
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BloodyBladen
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tried

Post by BloodyBladen »

Yeah I tried to recreate the trigger for two days, but without a sample I can't figure it out (hence the asking for the unlocked map or the triggers).

Also, knowing the triggers in jass is useless to me.

"all of the spawning intervals can be found in the tool tips during the game, grab a pen and papper / get to writing (this would take 10 min)" - thats really inconsequential since I need to make my own units and their own spawn intervals.
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Unscrewed_Magic
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Post by Unscrewed_Magic »

did you use a periodic timer event ?
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BloodyBladen
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...

Post by BloodyBladen »

It's a "tech upgrade"...
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Unscrewed_Magic
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Post by Unscrewed_Magic »

you still need a periodic timer event to set the spawning interval
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Trigger info

Post by BloodyBladen »

the tech upgrade triggers a periodic event
ie from the point that tech "A" is researched grunts spawn at location "X" every 7-10 seconds
its periodic from the time in which the tech for it is researched
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blannnor
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Post by blannnor »

that just means theres a condition on the event
every X seconds
if A is researched
spawn unit M at location Y