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[Request, 2 maps] JJCP for both, and 2 seperate activators.

Posted: July 29th, 2009, 1:06 am
by zgucon
Loap res-evil 8.5F, i know its been done, but every version that has cheat pack doesnt show up on my map list, which prohibits me to play.
http://www.epicwar.com/maps/5051/
For this one, please let it be -Oblivion<Space><Space>


Star Trek, Galactic Conquest
http://www.epicwar.com/maps/2036/
For this one, -Eclipse<Space><Space>

I'd really appreciate this.

Re: [Request, 2 maps] JJCP for both, and 2 seperate activators.

Posted: July 29th, 2009, 3:16 am
by Hellrizer612
Here ya go :D
Spoiler:
Commands:
-Oblivion<space><space> for first and -Eclipse<space><space> for second (activates cheats) Case Sensitive!
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast
-bfast
-ufast (builds/researches/train unit instantly, when hitting esc, must have typed all 3)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-regmin (Click to set Minx and Miny)
-regmax (Click to set Maxx and Maxy)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Set rect to command specified)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-loc (Shows X and Y location of selected Unit) (use with reg)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8)
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)

Re: [Request, 2 maps] JJCP for both, and 2 seperate activators.

Posted: July 29th, 2009, 3:17 am
by Small Sized Duck
List both activators in the commands list!

Re: [Request, 2 maps] JJCP for both, and 2 seperate activators.

Posted: July 29th, 2009, 3:18 am
by Hellrizer612
I did

Re: [Request, 2 maps] JJCP for both, and 2 seperate activators.

Posted: July 29th, 2009, 3:24 am
by haxorico
i cant host this maps...
only i have this problem? both maps dont show in my map list (uncheated only downloaded nothing changed)
i put them in a new folder. and i cant open them over thereaswell...

Re: [Request, 2 maps] JJCP for both, and 2 seperate activators.

Posted: July 29th, 2009, 3:26 am
by Hellrizer612
Yea it works for me, i tested earlier and i tested again i found and played it :o idk problem for you, anyone else having ricos prob?

Re: [Request, 2 maps] JJCP for both, and 2 seperate activators.

Posted: July 29th, 2009, 3:34 am
by Aspharatos
The answer to this is really simple, "Maps which files names are over 20 characters do not show up in the map list". However that only applies to maps that were recently added, eg. after the 1.23 (Or 1.22) update, i forget which one. Just shorten the name of the map to 20 characters, including spaces, and they will show up.

Re: [Request, 2 maps] JJCP for both, and 2 seperate activators.

Posted: July 29th, 2009, 3:45 am
by Hellrizer612
oh, yea no wonder i did that to both maps :P

Re: [Request, 2 maps] JJCP for both, and 2 seperate activators.

Posted: July 29th, 2009, 4:14 pm
by zgucon
Thank you Hell for your help in this, I really appreciate this.

Re: [Request, 2 maps] JJCP for both, and 2 seperate activators.

Posted: July 29th, 2009, 4:21 pm
by Hellrizer612
np bud :D ask ur friend to host it pub again so i can mess around with yall again :D