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[Add JJCP + SP] Legendary Monsters 8.2
http://forum.wc3edit.net/broken-fulfilled-f74/legendary-monsters-8-2-t12825.html
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Author:  tang123 [ July 28th, 2009, 10:56 am ]
Post subject:  [Add JJCP + SP] Legendary Monsters 8.2

Legendary Monsters 8.2
It's an ORPG where u pick a base element and fuse with other players.
http://www.epicwar.com/maps/104586/
thats the link.

In single player mode the save is simply disabled.
Someone please put in JJ's CP, and please enable singleplayer.
Also if anyone could tell me the Item Id's of the unique and legendary items that would be great.
(Edit - the mapmaker updates the map and recoded the items too fast.)

Author:  Hellrizer612 [ July 28th, 2009, 6:54 pm ]
Post subject:  Re: [Add JJCP + SP] Legendary Monsters 8.2

Here ya go, tested and works:
Spoiler:
Commands:
-HaxByHell (activates cheats) Case Sensitive!
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast
-bfast
-ufast (builds/researches/train unit instantly, when hitting esc, must have typed all 3)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-regmin (Click to set Minx and Miny)
-regmax (Click to set Maxx and Maxy)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Set rect to command specified)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-loc (Shows X and Y location of selected Unit) (use with reg)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8)
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)

Author:  tang123 [ July 29th, 2009, 2:03 am ]
Post subject:  Re: [Add JJCP + SP] Legendary Monsters 8.2

thanks mate, u rock!

Author:  Hellrizer612 [ July 29th, 2009, 2:08 am ]
Post subject:  Re: [Add JJCP + SP] Legendary Monsters 8.2

no problem bud :D

Author:  Variability [ July 30th, 2009, 6:57 pm ]
Post subject:  Re: [Add JJCP + SP] Legendary Monsters 8.2

Sorry to ask but when you load, does anyone see the characters? Because I can't choose a hero... Much help appreciated :) Thanks in advance.

Author:  ibm181 [ July 31st, 2009, 2:50 am ]
Post subject:  Re: [Add JJCP + SP] Legendary Monsters 8.2

Hellrizer612 wrote:
Here ya go, tested and works:
Spoiler:
Commands:
-HaxByHell (activates cheats) Case Sensitive!
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast
-bfast
-ufast (builds/researches/train unit instantly, when hitting esc, must have typed all 3)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-regmin (Click to set Minx and Miny)
-regmax (Click to set Maxx and Maxy)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Set rect to command specified)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-loc (Shows X and Y location of selected Unit) (use with reg)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8)
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)

er in single player the charecters dont apere makeing it inposs to pick a char becides spawning.

Author:  Rayquaza 71 [ August 4th, 2009, 2:35 am ]
Post subject:  Re: [Add JJCP + SP] Legendary Monsters 8.2

Theyre by all the apoc seal and stuff -HaxByHell then click on one and type -owner (color here) and your in control of it i hope i helped! ;-)

Author:  Hellrizer612 [ August 4th, 2009, 5:47 am ]
Post subject:  Re: [Add JJCP + SP] Legendary Monsters 8.2

thanks quaza was to busy to help thanks for helpin em ;-)

Author:  -WarChaser- [ August 4th, 2009, 5:51 am ]
Post subject:  Re: [Add JJCP + SP] Legendary Monsters 8.2

Rayquaza 71 wrote:
Theyre by all the apoc seal and stuff -HaxByHell then click on one and type -owner (color here) and your in control of it i hope i helped! ;-)

Forget to say something ( colour code ) Player numbers are 00 Red, 01 Blue, 02 Teal, 03 Purple, 04 Yellow, 05 Orange, 06 Green, 07 Pink, 08 Gray, 09 Lightblue, 10 Darkgreen and 11 is Brown ( for JJCP)

Author:  tayo [ August 4th, 2009, 6:39 am ]
Post subject:  Re: [Add JJCP + SP] Legendary Monsters 8.2

The save/load codes don't work for me, I cant load a character into the hacked map and if I save a hacked character it wont load in another game.

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