[JJ's CP+CA] Fight Of Characters v5 Final

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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ranz
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[JJ's CP+CA] Fight Of Characters v5 Final

Post by ranz »

Map Name: Fight Of Characters v5 Final

Map Link: www.mediafire.com/?wvjyy3yn2ve

Request: I would like you to add JJ's Cheatpack to this map

Compatibility : 1.21-1.23

Activate: WahahaRanz(space)(space)

Thanks in advance to anyone who could do this!
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Warlord_Link
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Re: [JJ's CP+CA] Fight Of Characters v5 Final

Post by Warlord_Link »

Test and worked with 1.22

[spoiler="commands"]Activator: -WahahaRanz<space><space>
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)[/color][/spoiler]
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ranz
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Re: [JJ's CP+CA] Fight Of Characters v5 Final

Post by ranz »

THANK YOU SO MUCH
I Need Your Help
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Kelvingts
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Re: [JJ's CP+CA] Fight Of Characters v5 Final

Post by Kelvingts »

I bet it will not work, see the file size (4mb). Lower patches only support 4mb below, 3.99mb should work tho. ;-)
Inactiving due to a HUGE winter break event of my Server.
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ranz
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Re: [JJ's CP+CA] Fight Of Characters v5 Final

Post by ranz »

^_^ Its work..
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UndeadxAssassin
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Re: [JJ's CP+CA] Fight Of Characters v5 Final

Post by UndeadxAssassin »

The 4MB isn't exact, for one thing. It's just an estimate probably for 3.999MB? Either way, I'm pretty sure you can have a map size of 4.01 MB and still play.
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Kelvingts
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Re: [JJ's CP+CA] Fight Of Characters v5 Final

Post by Kelvingts »

UndeadxAssassin wrote:Either way, I'm pretty sure you can have a map size of 4.01 MB and still play.

Indeed, you can. But ranz cant, he is using lower patch.
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UndeadxAssassin
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Re: [JJ's CP+CA] Fight Of Characters v5 Final

Post by UndeadxAssassin »

Yes, I was talking about the 1.23 patches and below. You can play maps that are a tad smaller than 4MB. Try hacking one of the old DBZ Tribute maps. The size comes up to be around 4.01MB and it's playable. I've done it on 1.21.
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(20:53:56) Bartimaeus: Truly, you are wise.


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Kelvingts
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Re: [JJ's CP+CA] Fight Of Characters v5 Final

Post by Kelvingts »

UndeadxAssassin wrote:Yes, I was talking about the 1.23 patches and below. You can play maps that are a tad smaller than 4MB. Try hacking one of the old DBZ Tribute maps. The size comes up to be around 4.01MB and it's playable. I've done it on 1.21.

I noticed a thing , but i dont know how to explain it. So.... yeah. :razz:
Nah, you see this image.
Spoiler:
Image


The image should explain everything.
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Hillo
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Re: [JJ's CP+CA] Fight Of Characters v5 Final

Post by Hillo »

1024 KB = 1 MB

Was it so hard to explain ?
Image