[JJ's CP] Dead Men Walking v1.07 AI

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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BULZEEBER
Junior Member
Posts: 39
Joined: July 27th, 2008, 5:47 pm
Title: Grand Marshall
Location: Lordaeron

[JJ's CP] Dead Men Walking v1.07 AI

Post by BULZEEBER »

Map Title: Dead Men Walking v1.07 AI

Map Link: http://epicwar.com/maps/38357/

Map Description A map where two teams compete to rescue town citizens as well as kill eachother. There is normal mode, where you protect the town from powerful zombie AI heroes, and then theres Deathmatch mode, where teams fight for hero kills.

~ I would like JJ's CP added to this map, with the activator as

-Garithos<space><space>

If that is not a problem.

Thank you guys, I appreciate the help! :)
~"I am Garithos. I have sworn to defend the Master with my life.."
~"The master's victory draws near."
~"Slay the rebels before they regroup."
~"Stand fast my warriors! We're not out of this yet!"
~"Hold the line you dogs!"
~"We've got to hold the line!"
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Small Sized Duck
Noob
Posts: 946
Joined: December 23rd, 2008, 11:27 pm
Title: LSD.
Location: Your Girlfriend's Pants.

Re: [JJ's CP] Dead Men Walking v1.07 AI

Post by Small Sized Duck »

Thanks for the nice request.
Spoiler:
-Garithos<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Displays map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn ####
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)


Tell me if this works so i can move.
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BULZEEBER
Junior Member
Posts: 39
Joined: July 27th, 2008, 5:47 pm
Title: Grand Marshall
Location: Lordaeron

Re: [JJ's CP] Dead Men Walking v1.07 AI

Post by BULZEEBER »

Ah yes, it works beautifuly, thanks for your time to cheat this map for me!
I know it can be a pain sometimes, but I respect the fact that you guys will attempt to take on all map requests! Thanks again!
~"I am Garithos. I have sworn to defend the Master with my life.."
~"The master's victory draws near."
~"Slay the rebels before they regroup."
~"Stand fast my warriors! We're not out of this yet!"
~"Hold the line you dogs!"
~"We've got to hold the line!"
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [JJ's CP] Dead Men Walking v1.07 AI

Post by GeorgeMots »

BULZEEBER wrote:Ah yes, it works beautifuly, thanks for your time to cheat this map for me!
I know it can be a pain sometimes, but I respect the fact that you guys will attempt to take on all map requests! Thanks again!


Suddenly im in love with BULZEEBERs' requests.. maybe its the color. :P
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this