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invalid Master RPG v0.28b [ JJCP and Save/Load in SP ]
http://forum.wc3edit.net/broken-fulfilled-f74/monster-master-rpg-v0-28b-t11491.html
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Author:  ozkr92 [ June 2nd, 2009, 5:45 pm ]
Post subject:  invalid Master RPG v0.28b [ JJCP and Save/Load in SP ]

invalid Master RPG v0.28b

Be a invalid Master who can train his own group of monsters. Fuse your monsters to get even better monsters as result. Fight in epic dungeons and kill the legendary bosses. Are you good enough to control such powerful monsters? - Save/Load - Beta Version

http://www.epicwar.com/maps/96886/

I would like you to add JJCP to this map, and allow Save/Load in Single Player

Author:  shadowgia [ June 2nd, 2009, 7:06 pm ]
Post subject:  Re: invalid Master RPG v0.28b [ JJCP and Save/Load in SP ]

Hey there i insert jj;s cheatpack on to the map hope it works :D




ozkr<space><space> (activates cheats)

Author:  shadowgia [ June 2nd, 2009, 7:09 pm ]
Post subject:  Re: invalid Master RPG v0.28b [ JJCP and Save/Load in SP ]

And Btw i dunno how to make the singleplayer to save or load i am still a newbie so i only can insert the cheat pack hope u like it :neutral:

Author:  ozkr92 [ June 2nd, 2009, 7:27 pm ]
Post subject:  Re: invalid Master RPG v0.28b [ JJCP and Save/Load in SP ]

thanks man works perfectly, and i found the away to Save/Load in SP so dont worry :D

Author:  fella74 [ June 3rd, 2009, 6:57 pm ]
Post subject:  Re: invalid Master RPG v0.28b [ JJCP and Save/Load in SP ]

ozkr92 wrote:
thanks man works perfectly, and i found the away to Save/Load in SP so dont worry :D


How?

Author:  ozkr92 [ June 5th, 2009, 5:30 am ]
Post subject:  Re: invalid Master RPG v0.28b [ JJCP and Save/Load in SP ]

i just changed my color and add a computer in color red

Author:  dksosdnd101 [ June 16th, 2009, 7:13 pm ]
Post subject:  Re: invalid Master RPG v0.28b [ JJCP and Save/Load in SP ]

ozkr92 wrote:
i just changed my color and add a computer in color red


I tried that and it doesnt work. How did you manage to get that to work?? I put a "computer(Easy)" and started it (I was blue) and it still disabled it. Do you mind sharing your way to do it with me?

Author:  elecmx [ June 17th, 2009, 10:06 am ]
Post subject:  Re: invalid Master RPG v0.28b [ JJCP and Save/Load in SP ]

dksosdnd101 wrote:
ozkr92 wrote:
i just changed my color and add a computer in color red


I tried that and it doesnt work. How did you manage to get that to work?? I put a "computer(Easy)" and started it (I was blue) and it still disabled it. Do you mind sharing your way to do it with me?


play in B.net/Lan , it doesnt work the save/load in SP

Author:  xbadassx [ June 17th, 2009, 11:53 pm ]
Post subject:  Re: invalid Master RPG v0.28b [ JJCP and Save/Load in SP ]

SP Enabled.

Changed the activator to:
-bad

Spoiler:
JJ's CP

-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)


(EDIT: Forgot to attach file)



If you guys want to know the combination for monsters after Tier3
Here is the current list: (These are all the current fusions available)
Spoiler:
------------------------------------------------------------------------------------------------
Scroll of Fusion #1

Yamata: (Dragon/Tier4)
This is a TwinFusion, means, that main and sub monstertype are the same.

Required Monsters:
You need two Chimaeras for this fusion. (Dragon/Tier3)

Fusionlevel:
The fusionlevel of both monsters doesn't play a role in this fusion.
------------------------------------------------------------------------------------------------
Scroll of Fusion #2

Demoglada: (Demon/Tier4)

Main:
The main invalid in this fusion must be a Wicket Draenei. (Demon/Tier3)

Sub:
The sub invalid in this fusion must be a Flame General. (Beast/Tier3)

Fusionlevel:
The fusionlevel of both monsters must be 20 or greater.
------------------------------------------------------------------------------------------------
Scroll of Fusion #3

Cenarius: (Nature/Tier4)

Main:
The main invalid in this fusion must be an Oraculum. (Nature/Tier3)

Sub:
The sub invalid in this fusion must be a Dragon Knight. (Unholy/Tier3)

Fusionlevel:
The fusionlevel of both monsters doesn't play a role in this fusion.
------------------------------------------------------------------------------------------------
Scroll of Fusion #4

Redox: (Demon/Tier4)
This is an inclass fusion, means, that it doesn't play a role what the invalid is the main.

invalid 1:
One of the two monsters must be a Root Demon. (Demon/Tier3)

invalid 2:
One of the two monsters must be a Hell Walker. (Demon/Tier3)

Fusionlevel:
The fusionlevel of both monsters must be 20 or greater.
------------------------------------------------------------------------------------------------
Scroll of Fusion #5

Gigantis: (Nature/Tier4)

Main:
The main invalid in this fusion must be a Beast Talker. (Nature/Tier3)

Sub:
The sub invalid in this fusion must be an Earth Guardian. (Beast/Tier3)

Fusionlevel:
The fusionlevel of both monsters doesn't play a role in this fusion.
------------------------------------------------------------------------------------------------
Scroll of Fusion #6

Skelgone: (Dragon/Tier4)
This is an inclass fusion, means, that it doesn't play a role what the invalid is the main.

invalid 1:
One of the two monsters must be a Frost Dragon. (Dragon/Tier3)

invalid 2:
One of the two monsters must be a Black Dragon. (Dragon/Tier3)

Fusionlevel:
The fusionlevel of both monsters doesn't play a role in this fusion.
------------------------------------------------------------------------------------------------
Scroll of Fusion #7

Naga Avatar: (Water/Tier4)

Main:
The main invalid in this fusion must be a Medusa. (Water/Tier3)

Sub:
The sub invalid in this fusion must be a Chaos Orc. (Demon/Tier3)

Fusionlevel:
The fusionlevel of both monsters doesn't play a role in this fusion.
------------------------------------------------------------------------------------------------
Scroll of Fusion #8

Golden Harpy: (Air/Tier4)
This is an inclass fusion, means, that it doesn't play a role what the invalid is the main.

invalid 1:
One of the two monsters must be a Flaming Harpy. (Demon/Tier3)

invalid 2:
One of the two monsters must be a Frost Harpy. (Demon/Tier3)

Fusionlevel:
The fusionlevel of both monsters must be 20 or greater.
------------------------------------------------------------------------------------------------
Scroll of Fusion #9

Vampire: (Unholy/Tier4)
This is an inclass fusion, means, that it doesn't play a role what the invalid is the main.

invalid 1:
One of the two monsters must be a Demmnock. (Unholy/Tier3)

invalid 2:
One of the two monsters must be a Spectral Bat. (Unholy/Tier3)

Fusionlevel:
The fusionlevel of both monsters must be 20 or greater.
------------------------------------------------------------------------------------------------
Scroll of Fusion #10

Salamanda: (Dragon/Tier4)
This is an inclass fusion, means, that it doesn't play a role what the invalid is the main.

invalid 1:
One of the two monsters must be a Fire Dragon. (Dragon/Tier3)

invalid 2:
One of the two monsters must be a Mega Drac. (Dragon/Tier3)

Fusionlevel:
The fusionlevel of both monsters doesn't play a role in this fusion.
------------------------------------------------------------------------------------------------
Scroll of Fusion #11

Scarabaeo: (Demon/Tier4)

Main:
The main invalid in this fusion must be a Pit Spider. (Unholy/Tier3)

Sub:
The sub invalid in this fusion must be a Rune Lobster. (Water/Tier3)

Fusionlevel:
The fusionlevel of both monsters must be 20 or greater.
------------------------------------------------------------------------------------------------
Scroll of Fusion #12

Wisp King: (Nature/Tier4)
This is a TwinFusion, means, that main and sub monstertype are the same.

Required Monsters:
You need two Wisps for this fusion. (Nature/Tier3)

Fusionlevel:
The fusionlevel of both monsters must be 20 or greater.
------------------------------------------------------------------------------------------------
Scroll of Fusion #13

Magnataurus: (Beast/Tier4)
This is a TwinFusion, means, that main and sub monstertype are the same.

Required Monsters:
You need two Yetis for this fusion. (Beast/Tier3)

Fusionlevel:
The fusionlevel of both monsters must be 20 or greater.
------------------------------------------------------------------------------------------------
Scroll of Fusion #14

Thunderman: (Water/Tier4)

Main:
The main invalid in this fusion must be a Tornado. (Water/Tier3)

Sub:
The sub invalid in this fusion must be a Cloud Walker. (Beast/Tier3)

Fusionlevel:
The fusionlevel of both monsters doesn't play a role in this fusion.
------------------------------------------------------------------------------------------------
Scroll of Fusion #15

Drac Lord: (???-Monster)

Main:
The main invalid in this fusion must be a Salamanda. (Dragon/Tier4)

Sub:
The sub invalid in this fusion must be a Dragon Guard. (Beast/Tier4)

Fusionlevel:
The fusionlevel of both monsters must be 40 or greater.
------------------------------------------------------------------------------------------------
Scroll of Fusion #16

Infernal: (???-Monster)

Main:
The main invalid in this fusion must be a Gignatis. (Nature/Tier4)

Sub:
The sub invalid in this fusion must be a Wisp King. (Nature/Tier4)

Fusionlevel:
The fusionlevel of both monsters must be 40 or greater.
------------------------------------------------------------------------------------------------
Scroll of Fusion #17

Draelokk: (???-Monster)

Main:
The main invalid in this fusion must be a Magnataurus. (Beast/Tier4)

Sub:
The sub invalid in this fusion must be a Scarabaeo. (Unholy/Tier4)

Fusionlevel:
The fusionlevel of both monsters must be 40 or greater.
------------------------------------------------------------------------------------------------
Scroll of Fusion #18

Revage: (???-Monster)

Main:
The main invalid in this fusion must be a Demoglada. (Demon/Tier4)

Sub:
The sub invalid in this fusion must be a Skelgone. (Dragon/Tier4)

Fusionlevel:
The fusionlevel of both monsters must be 40 or greater.
------------------------------------------------------------------------------------------------
Scroll of Fusion #19

Dark Dorem: (???-Monster)

Main:
The main invalid in this fusion must be a Redox. (Demon/Tier4)

Sub:
The sub invalid in this fusion must be a Destroyer. (Unholy/Tier4)

Fusionlevel:
The fusionlevel of both monsters must be 40 or greater.
------------------------------------------------------------------------------------------------
Scroll of Fusion #20

Tamuha: (???-Monster)

Main:
The main invalid in this fusion must be a Vampire. (Unholy/Tier4)

Sub:
The sub invalid in this fusion must be a Gigush. (Demon/Tier4)

Fusionlevel:
The fusionlevel of both monsters must be 40 or greater.
------------------------------------------------------------------------------------------------
Scroll of Fusion #21

Sinister: (???-Monster)

Main:
The main invalid in this fusion must be a Phoenix. (Air/Tier4)

Sub:
The sub invalid in this fusion must be a Aquatos. (Water/Tier4)

Fusionlevel:
The fusionlevel of both monsters must be 40 or greater.
------------------------------------------------------------------------------------------------



(EDIT: Added fusion list)

Author:  aceb [ June 19th, 2009, 12:08 pm ]
Post subject:  Re: invalid Master RPG v0.28b [ JJCP and Save/Load in SP ]

Does someone have the RAW Item Codes? Or how to find out?

Oh, sry. Never saw this Command! :D

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