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Re: Return Bug Finder

Posted: June 11th, 2012, 12:11 pm
by haxorico
Bartimaeus wrote:
owner123 wrote:As it's in Haxorizer.. Just use the one in haxorizer if you want a return-bug checker. :P.
...which is also only a 32bit program, at least currently...unless Haxorico has fixed it. lol
As I told you before, it runs fine on my windows 7 ultimate x64

Re: Return Bug Finder

Posted: June 11th, 2012, 7:47 pm
by Bartimaeus
haxorico wrote:
Bartimaeus wrote:
owner123 wrote:As it's in Haxorizer.. Just use the one in haxorizer if you want a return-bug checker. :P.
...which is also only a 32bit program, at least currently...unless Haxorico has fixed it. lol
As I told you before, it runs fine on my windows 7 ultimate x64
Well, it didn't work last time I tried. But that was before you switched over to x64, I suppose, so you're probably right. o.o

Help: Return Bug Finder

Posted: September 9th, 2012, 9:34 am
by cold_moon
haxorico please help me fix this !!! I have a function in map "Hero Defense Pimp 6.0" return bug:

Code: Select all

function EB takes handle Ea,string EA returns unit
return GetStoredInteger(w,I2S(e7(Ea)),EA)
return null
endfunction
Before that i have function:
function e7 takes handle h returns integer
return h
return 0
endfunction

I fix it to:
function e7 takes handle h returns integer
return GetHandleId(h)
endfunction

EB function use by:
Spoiler:
function HQ takes nothing returns nothing
local timer t=GetExpiredTimer()
local unit Hr=EB(t,"caster")
local unit u
local location l=DL(GetUnitLoc(Hr),GetRandomReal(50.,800.),GetRandomReal(0,360.))
if GetUnitCurrentOrder(Hr)==852600then
set u=CreateUnit(GetOwningPlayer(Hr),'u00F',GetLocationX(l),GetLocationY(l),bj_UNIT_FACING)
call SetUnitPathing(u,false)
call SetUnitAbilityLevelSwapped('A05U',u,GetUnitAbilityLevelSwapped('A05T',Hr))
call IssueTargetOrderById(u,852226,u)
call UnitApplyTimedLife(u,'BTLF',1.)
endif
call RemoveLocation(l)
set t=null
set Hr=null
set l=null
set u=null
endfunction
Thank you so much.