[FukKi]Hex Fixer v28

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[FukKi]Hex Fixer v28

Postby Fukki » September 8th, 2012, 12:12 am

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Features:
- Hex "$" to dec
- Hex "0x" to dec
- Ascii to dec
- Rowcode number to ID

How to use:
Way 1: click "Open" button and select your *j file
then click "Save" button to save it
and "Fix Now" button to start
Way 2: Drag file and drop in program click "Save" button to save it
and "Fix Now" button to start


If you got error when insert *.j file after use [FukKi]Hex Fixer and Jass Craft:
Download Notepad++ and vJASS Syntax Highlighter for notepad++
then run "[FukKi]Hex Fixer" again (if old unhex file has save by Jass Craft)
and use "Notepad++" to fix or insert cheat again


Spoiler for DOWNLOAD:
[FukKi]JH2D_v28.rar

You can post bug in this topic :)
please attachment *j file or map when you report
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Last edited by Fukki on August 15th, 2016, 8:37 am, edited 125 times in total.
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Re: [FukKi][JH2D - 1.4f] *.j Hex to Dec - UNHEX TOOL

Postby legendair » September 8th, 2012, 8:06 am

seems great :D i'll test it !
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Re: [FukKi][JH2D - 1.6a] *.j Hex to Dec - UNHEX TOOL

Postby Fukki » September 15th, 2012, 6:44 am

1.6a Update Full GUI Mode
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Re: [FukKi][JH2D - 1.6a] *.j Hex to Dec - UNHEX TOOL

Postby nhuthao » October 17th, 2012, 7:05 am

Good
Last edited by nhuthao on November 22nd, 2012, 9:04 am, edited 1 time in total.
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Re: [FukKi][JH2D - 1.6a] *.j Hex to Dec - UNHEX TOOL

Postby JustANewbie » November 7th, 2012, 7:48 am

[Report] Bug

after i used this tool, the size of the war3map.j decreased from 600++ kb to below 100kb, it only processed about 4000 out of 20000++ lines, this tool deleted the rest triggers

[Suggestion]

the processing speed in unstable, sometimes can reach 300 lines/second but sometimes just below 20 lines/second, please stabilize the speed to about 150 lines/second, it gets slower and slower as it converting
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Re: [FukKi][JH2D - 1.6a] *.j Hex to Dec - UNHEX TOOL

Postby Fukki » November 7th, 2012, 3:38 pm

JustANewbie wrote:[Report] Bug

after i used this tool, the size of the war3map.j decreased from 600++ kb to below 100kb, it only processed about 4000 out of 20000++ lines, this tool deleted the rest triggers

[Suggestion]

the processing speed in unstable, sometimes can reach 300 lines/second but sometimes just below 20 lines/second, please stabilize the speed to about 150 lines/second, it gets slower and slower as it converting


"Auto Countline System" it error by sometime :?
you can fix it by your self in this step

open "Jass Craft" or other program to count line
scroll down to end line and get line number
back to "[FukKi]JH2D" and insert it in "End Line"
set file input and output then start it

now i find the way to fix it
- slower to unhex
- auto count line bug
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Re: [FukKi][JH2D - 1.6a] *.j Hex to Dec - UNHEX TOOL

Postby JustANewbie » November 7th, 2012, 11:47 pm

please be faster i got no idea what are you talking about ==

edit:i got it thank you but actually what is memory?
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Re: [FukKi][JH2D - 1.6a] *.j Hex to Dec - UNHEX TOOL

Postby haxorico » November 8th, 2012, 7:43 am

Just a qeustion, what would happen if you tell it from line 1 to line 99999999? Shouldn't it solve the count problem? Or if it will crash, well fix it to the maximum lines possible.

Also, may I suggest a "Convert All" button?
Image
Spoiler:
(02:24:09)
Code: Select all
ChatBot: FatherSpace logs into the Chat.
(02:24:28) Lanaya: Gtfo ken.
(02:24:33) ChatBot: FatherSpace logs out of the Chat.
(02:24:40) Lanaya: Thought so. bitch.
(02:24:44) ChatBot: FatherSpace logs into the Chat.
(02:24:48) FatherSpace: Can I come back yet?
(02:24:51) Lanaya: What'd i say earlier.
(02:24:51) Lanaya: No.
(02:24:58) FatherSpace: Let's try this...
(02:25:01) ChatBot: Lanaya has been logged out (Kicked).
Code: Select all

(14:33:51) 2Pac: Do you know what'S so funny?
(14:34:01) Lanaya: No, please show me.
(14:34:07) 2Pac: This.
(14:34:09) ChatBot: Lanaya has been logged out (Kicked).
(14:34:10) 2Pac:


Code: Select all
(14:35:59) haxorico: No one will belive me if I say "I got this song from 2pac on MSN" lolz ^^
(14:36:02) Lanaya: lolz.
(14:36:16) 2Pac: I AIN'T DEAD FFS.
(14:36:26) 2Pac: I'm a living legend, y'now.
(14:37:17) haxorico: why is 2Pac a legend?
(14:37:28) Lanaya: He's the worse rapper evar.

Code: Select all
(15:42:51) Lanaya: can i suck , . . .

Code: Select all
(13:55:21) ChatBot: 2Pac rolls 1d100 and gets 1.
(13:55:21) ChatBot: haxorico rolls 1d2 and gets 2.
(13:55:27) haxorico: owned?

Code: Select all
GeorgeMots: xplain what happens in SP. Why cant you save?
dast.-:i need play with 2 players

Code: Select all
(21:53:08) (673237): plzplzplz, im sorry about before.
(21:53:26) FatherSpace: I'm sorry you were born.
(21:53:31) ChatBot: (673237) has been logged out (Kicked).


Code: Select all
(10:08:02) Bartimaeus: you do know run I youtube channel for my favorite music, right?
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Re: [FukKi][JH2D - 1.6a] *.j Hex to Dec - UNHEX TOOL

Postby laserdemon » November 8th, 2012, 1:48 pm

of course people wanted to convert all, the end line is for people who doesn't want to convert all then they can decide which line is the end line

about the crash problem, i don't know, who would set the end line to 999999? normally they would like to do it the simplest and the fastest way, nobody would change the end line for nothing, by the way you can try it yourself or i try it for you?

edit1:ok i tried it but it doesn't work, if i set the start line to 1 and the end line to 999999, it start from line 1256 and the time requirement increases extremely, about 4 hours, i think this method won't work

edit2:i tried start line 0 and the end line 999999, it starts from line 1256 too, maybe it is the problem of war3map.j?

edit3:i tried another war3map.j, i set the start line to 1 and the end line to 999999, it starts from line 19, so with start line 0

edit4:i tried another war3map.j, same setting, start with line 1258
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Re: [FukKi][JH2D - 1.6a] *.j Hex to Dec - UNHEX TOOL

Postby Fukki » November 8th, 2012, 2:58 pm

laserdemon wrote:of course people wanted to convert all, the end line is for people who doesn't want to convert all then they can decide which line is the end line

about the crash problem, i don't know, who would set the end line to 999999? normally they would like to do it the simplest and the fastest way, nobody would change the end line for nothing, by the way you can try it yourself or i try it for you?

edit1:ok i tried it but it doesn't work, if i set the start line to 1 and the end line to 999999, it start from line 1256 and the time requirement increases extremely, about 4 hours, i think this method won't work

edit2:i tried start line 0 and the end line 999999, it starts from line 1256 too, maybe it is the problem of war3map.j?

edit3:i tried another war3map.j, i set the start line to 1 and the end line to 999999, it starts from line 19, so with start line 0

edit4:i tried another war3map.j, same setting, start with line 1258


i has use SubString to check word it slowly to read string
and the time is check by start line to end line not all data

EX: 100 Line/Sec form line 1 to line 1000 you can use 10 sec to get it
then it impossible to not lose time in convert value
Last edited by Fukki on November 8th, 2012, 3:03 pm, edited 3 times in total.
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