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Re: TFTLocal v1.26

Posted: May 29th, 2011, 2:15 pm
by owner123
I think he didn't want this leaked.
Check main page 3 search tftlocal

Re: TFTLocal v1.26

Posted: May 29th, 2011, 3:04 pm
by GeorgeMots
Its gone open source now.

Re: TFTLocal v1.26

Posted: May 29th, 2011, 4:08 pm
by UndeadxAssassin
owner123 wrote:I think he didn't want this leaked.
Check main page 3 search tftlocal


Nope, because I've been checking that folder for a while and it's still not updated there.

Re: TFTLocal v1.26

Posted: June 2nd, 2011, 10:21 pm
by Marker88
Ehh, Did he release the source of the older ones with the maphack, in hopes to put it back in there? eh?

Re: TFTLocal v1.26

Posted: June 3rd, 2011, 2:48 am
by GeorgeMots
Marker88 wrote:Ehh, Did he release the source of the older ones with the maphack, in hopes to put it back in there? eh?


No. Besides, this would make the app bannable (is this the correct grammar?) You could try to make your own maphack with the providied tutorials at d3scene.com. It would be private and most of all undetected.

Re: TFTLocal v1.26

Posted: June 3rd, 2011, 3:25 am
by UndeadxAssassin
Technically, TFTL is still bannable.

Re: TFTLocal v1.26

Posted: June 3rd, 2011, 2:36 pm
by Marker88
Where exactly is the source now anyways?

Re: TFTLocal v1.26

Posted: June 5th, 2011, 8:31 pm
by XKillerBoy
Bug: Swapping while teams aren't locked results in crash.

Re: TFTLocal v1.26

Posted: June 6th, 2011, 4:11 am
by stealer
I'm near positive posting bugs here won't get them fix.

Yes I know much more than I'm saying.

Re: TFTLocal v1.26

Posted: June 6th, 2011, 10:56 am
by GeorgeMots
That is correct. No of us is the author of this application.