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Need help with changing ownership of a selected unit.
http://forum.wc3edit.net/deprotection-cheating-f64/need-help-with-changing-ownership-of-a-selected-unit-t33973.html
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Author:  TheCrazySwat [ June 4th, 2017, 12:38 pm ]
Post subject:  Need help with changing ownership of a selected unit.

How can I change ownership of a selected unit by typing something like "-give color".

Let's say I want to give a unit of mine to player blue. So I type in the message "-give blue" and then the selected unit of mine is changed ownership to blue. However, only the player of that unit can change the ownership of that unit. So If I'm player red, I'm the only one that change my unit's ownership and no other players are able to change the ownership of my units.

Similar Example: So I want to give a unit of mine to player green, so I type in "give green" and the selected unit of mine is given to green.

How do I do this trigger in world editor?

Author:  xtremez146 [ September 22nd, 2017, 11:50 am ]
Post subject:  Re: Need help with changing ownership of a selected unit.

select unit and do -owner (color) , im using this

Author:  haxorico [ September 23rd, 2017, 12:49 pm ]
Post subject:  Re: Need help with changing ownership of a selected unit.

Assuming you already have triggers on globals and have a way to enable the string comamnds. Here is what I would do in jass once the command is activated.

Code:
function PS2PID takes string s returns integer
    if (s=="red") then
        return 0
    elseif (s=="blue" then
        return 1
        //continue for all names
    endif
    return -1
endfunction

function gift_unit takes nothing returns nothing
    local string s=StringCase(GetEventPlayerChatString(),false)
    local group g=CreateGroup()
    local unit u
    //check target player
    local integer tar=PS2PID(SubString(s,6,StringLength(s)))
    //if cannot get target player - exit the function
    if (tar==-1) then
        return
    endif
    //go thourhg all the picked units
    loop
        set u=FirstOfGroup(g)
        exitwhen u==null
        //check that you are giving your OWN unit
        if (GetOwningPlayer(u)==GetTriggerPlayer()) then
            call SetUnitOwner(u,Player(tar),true)
        endif
    endloop
    //fix memory leaks
    call DestroyGroup(g)
    set g=null
    set s=""
endfunction

didnt test it tough...

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