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Preloader Synchronization http://forum.wc3edit.net/deprotection-cheating-f64/preloader-synchronization-t33543.html |
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Author: | Durge [ January 6th, 2017, 4:02 am ] |
Post subject: | Preloader Synchronization |
Hullo, Is it possible to maintain synchronization between players when using Preloader, or are the sync methods broken? |
Author: | haxorico [ January 7th, 2017, 8:43 am ] |
Post subject: | Re: Preloader Synchronization |
Does the Preload function desync? I never really knew that. What is the point of the function again? I used it mainly for anti-cheats |
Author: | Durge [ January 7th, 2017, 3:58 pm ] |
Post subject: | Re: Preloader Synchronization |
Preload doesn't (which writes to files), but Preloader does (reading from files). I'm using it to make an auto save/load system. |
Author: | XD! [ January 8th, 2017, 5:30 am ] |
Post subject: | Re: Preloader Synchronization |
Does this help? It has built-in save/load so no manual saveload needed. http://www.hiveworkshop.com/threads/warcraft-3-mmo-persistent-gameplay.285461/ |
Author: | Durge [ January 8th, 2017, 7:54 pm ] |
Post subject: | Re: Preloader Synchronization |
Yeah, I was using his system as a baseline, but he wasn't keen on helping me figure out the fundamentals on it so I could use it with different save systems. I got like halfway to figuring out how to incorporate it into others, but I couldn't figure out the right way to sync large amounts of characters so that it wouldn't go over the limit. |
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