haxorico wrote:
This is more a problem for the map maker to fix. It is his bloody map and if people want to play it he should take care of it...
Still. I haven't messed with bots in a long time. If the bot is fine and .cfg file is good. Only thing that can come mind is MPQCorruption.
Ideally it would be nice if the mapmakers didn't use a protection that eliminated a huge player base, but what can you do = p. I'm just not quite sure on how to go about it since I haven't seen something quite like this before.
NumberXIII wrote:
Durge wrote:
Hm ok, I tried rebuilding the mpq file using the same map (which I assume is the typical way), but I was having some problems with importing all the files back in because I think there was some protection done on the size of the file (that I assume protects from deprotection), and I tried just building it back into a fresh map, but I still had problems with the bot being able to host it: it would kick me once I download the map (in a regular game) and then not recognize that I have that map downloaded if I join again.
I been experiencing about that, all i need is 8mb limiter bypass
It's a specific protection on korean maps named 'sprotect'.