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[JASS]help.make AI attribute based on player attribute. http://forum.wc3edit.net/deprotection-cheating-f64/help-make-ai-attribute-based-on-player-attribute-t32851.html |
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Author: | lastf [ May 13th, 2016, 3:26 am ] |
Post subject: | [JASS]help.make AI attribute based on player attribute. |
any suggest? making AI attribute = x% < heroplayer attribute. i need an example. thank`s |
Author: | XD! [ May 13th, 2016, 11:41 am ] |
Post subject: | Re: [JASS]help.make AI attribute based on player attribute. |
If I understand it correctly... won't increasing the hero attribute and leaving the A.I. unchanged sort of do a similar result? Care to explain in a more specific scenario? |
Author: | lastf [ May 13th, 2016, 2:07 pm ] |
Post subject: | Re: [JASS]help.make AI attribute based on player attribute. |
i want to make mercenaries for helping singleplayer hero in multiplayer map. AI stats = half(50%) hero player stats.i mean AI will only have 50% stats form player stats . example: -player stats : agi = 30+20(30 basic)(+20 form item,buff, etc). player have total agi=50. -meracanaries/AI stats= 50% player stats. so AI will have : agi= 50%(total player agi)=50%(50)=25 its hard to get the example for what i wanna do.i already try to searching @ google.but i dont get it. XD i do like to take a recommendation form book or anything. thank`s |
Author: | XD! [ May 13th, 2016, 3:12 pm ] |
Post subject: | Re: [JASS]help.make AI attribute based on player attribute. |
Map of concern? |
Author: | lastf [ May 14th, 2016, 6:19 pm ] |
Post subject: | Re: [JASS]help.make AI attribute based on player attribute. |
map type? orpg |
Author: | XD! [ May 15th, 2016, 5:35 pm ] |
Post subject: | Re: [JASS]help.make AI attribute based on player attribute. |
But ORPG can be almost any map that has save-load... What specific type of map is this from? Or give any map that has similarities to the jass stuff you are talking about _______ You are inserting a cheatpack/trigger/editing a map OR are you making building your own new map? |
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