lyon-17 wrote:
Hi!.
I have a translated version of the map made by both, my brother and me, it have everything translated (and increased max stats limit) except the abilities because I couldn't , before see Vegas post opening and editing them.
If you wanna translate the abilities of the translated map it's uploaded to mmhost and it's called anime_girl_rpg_eng.w3x.
I'll be glad if you want to continue the work
. Otherwise just translate the map you have.
http://www.makemehost.com/ShareMaps/anime%20girl%20rpg%20english.w3xWow big thanks
.. ok I can use this as source to translate the other version. My friend say they have more boss and monsters, but the camera is bugged, I already fixed it and the -cam command. My friend told me about a english version. Really thanks this will massively decrease the work time. But first I need to test is SOC program can work in the map.
EDIT: I already checked the war3map.j of your version, both yours and mine are like the same. I will try to mix both into one. So you you can keep the credits for translating most of the map.
MAP translated without using SOC:
Attachment:
Inotia Chronicle RPG Eng_testv10.w3x
I'm trying to figure how to use SOC in the map, I can get all w3a /h/q/t/u files.
w3a file have all the skills and levels. I can import it with WE and export back again for clearing unforeign text, the next w3a file still can be used in WE. But what should I do inside the MPQeditor? I'm looking a way to keep w3a file with all skils "dewidgetize" and not widgetized.
NOTE: the map widgetize have the skills in 2 files w3a(level 4++ skills) and Units/CampaignAbilityStrings.txt(level 1 to 3 skills).
While dewidgetize using SOC have all the skills and levels inside w3a file, but 0 changes in CampaignAbilityStrings.txt.
What I need to do after, if I'm only looking to translate all the skills only in w3a dewidgetized and not in both files "widgetize w3a / Units/CampaignAbilityStrings.txt"?