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THE RICK ROLL MAP(s) http://forum.wc3edit.net/warcraft-map-discussion-f67/the-rick-roll-map-s-t5250-20.html |
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Author: | Xantan [ October 20th, 2008, 10:31 am ] |
Post subject: | Re: THE RICK ROLL MAP(s) |
Looks Good Gripen2! (aka ruek, right?) 0.o Good to add to cheat packs to mess with people, also! |
Author: | Gripen2 [ October 20th, 2008, 12:11 pm ] |
Post subject: | Re: THE RICK ROLL MAP(s) |
Xantan wrote: Looks Good Gripen2! (aka ruek, right?) 0.o Good to add to cheat packs to mess with people, also! No im not Ruek... Someother guy on my MSN also things im another guy, Similiar to "ruek" or something, Thanks for the Reply since i like your Cheat pack most. |
Author: | Xantan [ October 20th, 2008, 7:03 pm ] |
Post subject: | Re: THE RICK ROLL MAP(s) |
Gripen2 wrote: Xantan wrote: Looks Good Gripen2! (aka ruek, right?) 0.o Good to add to cheat packs to mess with people, also! No im not Ruek... Someother guy on my MSN also things im another guy, Similiar to "ruek" or something, Thanks for the Reply since i like your Cheat pack most. I see, thank you for the comment and declaration. I think I found RueK, and its not you, sorry PS: Are you the one who put this in a hentai map and spread it all over? Funny stuff. Anyways, With TFTlocal f8 takes you out of cinema, so I reccomend using Some other fade controls and no leavers from my pack ;] |
Author: | zamundax [ December 7th, 2008, 6:05 pm ] |
Post subject: | Re: THE RICK ROLL MAP(s) |
Damn the music is not playing |
Author: | Fiddle [ January 10th, 2009, 10:01 pm ] |
Post subject: | Re: THE RICK ROLL MAP(s) |
I suggest you make this into a sort of "cheatpack" that people can insert into maps everywhere. |
Author: | Senethior459 [ January 10th, 2009, 10:38 pm ] |
Post subject: | Re: THE RICK ROLL MAP(s) |
Here, I extracted the code, so you can make other maps into RickRoll maps. All credit to Gripen2! globals: Spoiler:
boolean array udg_left
string udg_path integer udg_frame=0 string udg_filename boolean array udg_right boolean array udg_up boolean array udg_down boolean array udg_unlock string gg_snd_astley2 trigger gg_trg_loopetyloop=null trigger gg_trg_Kicked2=null trigger gg_trg_Picture=null trigger gg_trg_Kicked=null trigger gg_trg_Ohwow=null trigger gg_trg_Magget=null trigger gg_trg_Escape=null trigger gg_trg_Init=null trigger gg_trg_LeftKey=null trigger gg_trg_RightKey=null trigger gg_trg_UpKey=null trigger gg_trg_DownKey=null trigger gg_trg_KeyUp=null endglobals: Spoiler:
function InitGlobals takes nothing returns nothing
local integer i=0 set i=0 loop exitwhen(i>12) set udg_left[i]=false set i=i+1 endloop set udg_path="" set udg_frame=0 set udg_filename="" set i=0 loop exitwhen(i>12) set udg_right[i]=false set i=i+1 endloop set i=0 loop exitwhen(i>12) set udg_up[i]=false set i=i+1 endloop set i=0 loop exitwhen(i>12) set udg_down[i]=false set i=i+1 endloop set i=0 loop exitwhen(i>12) set udg_unlock[i]=false set i=i+1 endloop endfunction function InitSounds takes nothing returns nothing set gg_snd_astley2="war3mapImported\\astley2.mp3" endfunction function Trig_loopetyloop_Actions takes nothing returns nothing call ConditionalTriggerExecute(gg_trg_Init) endfunction function InitTrig_loopetyloop takes nothing returns nothing set gg_trg_loopetyloop=CreateTrigger() call TriggerRegisterTimerEventSingle(gg_trg_loopetyloop,211.00) call TriggerAddAction(gg_trg_loopetyloop,function Trig_loopetyloop_Actions) endfunction function Trig_Kicked2_Actions takes nothing returns nothing call TriggerSleepAction(0.50) call ClearTextMessagesBJ(GetPlayersAll()) call ConditionalTriggerExecute(gg_trg_Magget) endfunction function InitTrig_Kicked2 takes nothing returns nothing set gg_trg_Kicked2=CreateTrigger() call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(0)) call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(1)) call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(2)) call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(3)) call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(4)) call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(5)) call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(6)) call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(7)) call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(8)) call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(9)) call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(10)) call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(11)) call TriggerAddAction(gg_trg_Kicked2,function Trig_Kicked2_Actions) endfunction function Trig_Picture_Actions takes nothing returns nothing call CinematicFadeBJ(bj_CINEFADETYPE_FADEOUT,1.00,"war3mapImported\\astley.BLP",100.00,100.00,100.00,0.00) endfunction function InitTrig_Picture takes nothing returns nothing set gg_trg_Picture=CreateTrigger() call TriggerRegisterTimerEventSingle(gg_trg_Picture,0.02) call TriggerAddAction(gg_trg_Picture,function Trig_Picture_Actions) endfunction function Trig_Kicked_Actions takes nothing returns nothing call CustomDefeatBJ(GetTriggerPlayer(),"TRIGSTR_072") endfunction function InitTrig_Kicked takes nothing returns nothing set gg_trg_Kicked=CreateTrigger() call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(0),"I got Rick Roll'D",true) call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(1),"I got Rick Roll'D",true) call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(2),"I got Rick Roll'D",true) call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(3),"I got Rick Roll'D",true) call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(4),"I got Rick Roll'D",true) call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(5),"I got Rick Roll'D",true) call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(6),"I got Rick Roll'D",true) call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(7),"I got Rick Roll'D",true) call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(8),"I got Rick Roll'D",true) call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(9),"I got Rick Roll'D",true) call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(10),"I got Rick Roll'D",true) call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(11),"I got Rick Roll'D",true) call TriggerAddAction(gg_trg_Kicked,function Trig_Kicked_Actions) endfunction function Trig_Ohwow_Actions takes nothing returns nothing call SetPlayerName(Player(11),"TRIGSTR_059") call SetPlayerName(Player(10),"TRIGSTR_060") call SetPlayerName(Player(9),"TRIGSTR_061") call SetPlayerName(Player(8),"TRIGSTR_062") call SetPlayerName(Player(7),"TRIGSTR_063") call SetPlayerName(Player(6),"TRIGSTR_064") call SetPlayerName(Player(5),"TRIGSTR_065") call SetPlayerName(Player(4),"TRIGSTR_066") call SetPlayerName(Player(3),"TRIGSTR_067") call SetPlayerName(Player(2),"TRIGSTR_068") call SetPlayerName(Player(1),"TRIGSTR_069") call SetPlayerName(Player(0),"TRIGSTR_070") endfunction function InitTrig_Ohwow takes nothing returns nothing set gg_trg_Ohwow=CreateTrigger() call TriggerRegisterTimerEventSingle(gg_trg_Ohwow,0.10) call TriggerAddAction(gg_trg_Ohwow,function Trig_Ohwow_Actions) endfunction function Trig_Magget_Actions takes nothing returns nothing call DisplayTimedTextToForce(GetPlayersAll(),999999.00,"TRIGSTR_071") call DisplayTimedTextToForce(GetPlayersAll(),1000000000.00,("Rick Roll'D by "+GetPlayerName(Player(0)))) endfunction function InitTrig_Magget takes nothing returns nothing set gg_trg_Magget=CreateTrigger() call TriggerAddAction(gg_trg_Magget,function Trig_Magget_Actions) endfunction function Trig_Escape_Func002C takes nothing returns boolean return true endfunction function Trig_Escape_Func003Func001Func002C takes nothing returns boolean if(not(udg_left[GetForLoopIndexA()]==true))then return false endif if(not(udg_right[GetForLoopIndexA()]==true))then return false endif if(not(udg_up[GetForLoopIndexA()]==true))then return false endif if(not(udg_down[GetForLoopIndexA()]==true))then return false endif return true endfunction function Trig_Escape_Func003Func001C takes nothing returns boolean if(not Trig_Escape_Func003Func001Func002C())then return false endif return true endfunction function Trig_Escape_Func003Func002C takes nothing returns boolean if(not(udg_unlock[GetForLoopIndexA()]!=true))then return false endif return true endfunction function Trig_Escape_Actions takes nothing returns nothing call PauseGameOff() if(Trig_Escape_Func002C())then else endif set bj_forLoopAIndex=1 set bj_forLoopAIndexEnd=12 loop exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd if(Trig_Escape_Func003Func001C())then set udg_unlock[GetForLoopIndexA()]=true else endif if(Trig_Escape_Func003Func002C())then call ForceUICancelBJ(ConvertedPlayer(GetForLoopIndexA())) else endif set bj_forLoopAIndex=bj_forLoopAIndex+1 endloop endfunction function InitTrig_Escape takes nothing returns nothing set gg_trg_Escape=CreateTrigger() call TriggerRegisterTimerEventPeriodic(gg_trg_Escape,0.01) call TriggerAddAction(gg_trg_Escape,function Trig_Escape_Actions) endfunction function Trig_Init_Actions takes nothing returns nothing set bj_forLoopAIndex=1 set bj_forLoopAIndexEnd=12 loop exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd set bj_forLoopAIndex=bj_forLoopAIndex+1 endloop set bj_forLoopAIndex=1 set bj_forLoopAIndexEnd=12 loop exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd set bj_forLoopAIndex=bj_forLoopAIndex+1 endloop set bj_forLoopAIndex=1 set bj_forLoopAIndexEnd=12 loop exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd set bj_forLoopAIndex=bj_forLoopAIndex+1 endloop set bj_forLoopAIndex=1 set bj_forLoopAIndexEnd=12 loop exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd set bj_forLoopAIndex=bj_forLoopAIndex+1 endloop set bj_forLoopAIndex=1 set bj_forLoopAIndexEnd=12 loop exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd set bj_forLoopAIndex=bj_forLoopAIndex+1 endloop call FogEnableOff() call FogMaskEnableOff() call SetTimeOfDay(13.37) call UseTimeOfDayBJ(false) call VolumeGroupResetBJ() call PlayThematicMusicBJ("war3mapImported\\EpicLolZ.mp3") set bj_forLoopAIndex=1 set bj_forLoopAIndexEnd=1 loop exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd set udg_frame=GetForLoopIndexA() set udg_filename=(SubStringBJ("000",1,(3-StringLength(I2S(udg_frame))))+I2S(udg_frame)) set bj_forLoopAIndex=bj_forLoopAIndex+1 endloop call CinematicFadeBJ(bj_CINEFADETYPE_FADEOUT,0.00,"war3mapImported\\astley.BLP",100.00,100.00,100.00,0) call CinematicFadeBJ(bj_CINEFADETYPE_FADEIN,0.00,"war3mapImported\\astley.BLP",100.00,100.00,100.00,0) endfunction function InitTrig_Init takes nothing returns nothing set gg_trg_Init=CreateTrigger() call TriggerRegisterTimerEventSingle(gg_trg_Init,0.01) call TriggerAddAction(gg_trg_Init,function Trig_Init_Actions) endfunction function Trig_LeftKey_Actions takes nothing returns nothing set udg_left[GetConvertedPlayerId(GetTriggerPlayer())]=true endfunction function InitTrig_LeftKey takes nothing returns nothing set gg_trg_LeftKey=CreateTrigger() call TriggerAddAction(gg_trg_LeftKey,function Trig_LeftKey_Actions) endfunction function Trig_RightKey_Actions takes nothing returns nothing set udg_right[GetConvertedPlayerId(GetTriggerPlayer())]=true endfunction function InitTrig_RightKey takes nothing returns nothing set gg_trg_RightKey=CreateTrigger() call TriggerAddAction(gg_trg_RightKey,function Trig_RightKey_Actions) endfunction function Trig_UpKey_Actions takes nothing returns nothing set udg_up[GetConvertedPlayerId(GetTriggerPlayer())]=true endfunction function InitTrig_UpKey takes nothing returns nothing set gg_trg_UpKey=CreateTrigger() call TriggerAddAction(gg_trg_UpKey,function Trig_UpKey_Actions) endfunction function Trig_DownKey_Actions takes nothing returns nothing set udg_down[GetConvertedPlayerId(GetTriggerPlayer())]=true endfunction function InitTrig_DownKey takes nothing returns nothing set gg_trg_DownKey=CreateTrigger() call TriggerAddAction(gg_trg_DownKey,function Trig_DownKey_Actions) endfunction function Trig_KeyUp_Actions takes nothing returns nothing set udg_down[GetConvertedPlayerId(GetTriggerPlayer())]=false set udg_up[GetConvertedPlayerId(GetTriggerPlayer())]=false set udg_right[GetConvertedPlayerId(GetTriggerPlayer())]=false set udg_left[GetConvertedPlayerId(GetTriggerPlayer())]=false endfunction function InitTrig_KeyUp takes nothing returns nothing set gg_trg_KeyUp=CreateTrigger() call TriggerAddAction(gg_trg_KeyUp,function Trig_KeyUp_Actions) endfunction function InitCustomTriggers takes nothing returns nothing call InitTrig_loopetyloop() call InitTrig_Kicked2() call InitTrig_Picture() call InitTrig_Kicked() call InitTrig_Ohwow() call InitTrig_Magget() call InitTrig_Escape() call InitTrig_Init() call InitTrig_LeftKey() call InitTrig_RightKey() call InitTrig_UpKey() call InitTrig_DownKey() call InitTrig_KeyUp() endfunction function RunInitializationTriggers takes nothing returns nothing call ConditionalTriggerExecute(gg_trg_Magget) endfunction function main: Spoiler:
call InitSounds()
call InitBlizzard() call InitGlobals() call InitCustomTriggers() call RunInitializationTriggers() Place the attached files in the war3mapImported\ folder in the map. If it doesn't exist, create it, and add the files in. |
Author: | Small Sized Duck [ January 10th, 2009, 11:19 pm ] |
Post subject: | Re: THE RICK ROLL MAP(s) |
nice. ima make some now =D |
Author: | Gripen2 [ March 6th, 2009, 3:00 pm ] |
Post subject: | Re: THE RICK ROLL MAP(s) |
Senethior459 wrote: Here, I extracted the code, so you can make other maps into RickRoll maps. All credit to Gripen2! globals: Spoiler:
boolean array udg_left
string udg_path integer udg_frame=0 string udg_filename boolean array udg_right boolean array udg_up boolean array udg_down boolean array udg_unlock string gg_snd_astley2 trigger gg_trg_loopetyloop=null trigger gg_trg_Kicked2=null trigger gg_trg_Picture=null trigger gg_trg_Kicked=null trigger gg_trg_Ohwow=null trigger gg_trg_Magget=null trigger gg_trg_Escape=null trigger gg_trg_Init=null trigger gg_trg_LeftKey=null trigger gg_trg_RightKey=null trigger gg_trg_UpKey=null trigger gg_trg_DownKey=null trigger gg_trg_KeyUp=null endglobals: Spoiler:
function InitGlobals takes nothing returns nothing
local integer i=0 set i=0 loop exitwhen(i>12) set udg_left[i]=false set i=i+1 endloop set udg_path="" set udg_frame=0 set udg_filename="" set i=0 loop exitwhen(i>12) set udg_right[i]=false set i=i+1 endloop set i=0 loop exitwhen(i>12) set udg_up[i]=false set i=i+1 endloop set i=0 loop exitwhen(i>12) set udg_down[i]=false set i=i+1 endloop set i=0 loop exitwhen(i>12) set udg_unlock[i]=false set i=i+1 endloop endfunction function InitSounds takes nothing returns nothing set gg_snd_astley2="war3mapImported\\astley2.mp3" endfunction function Trig_loopetyloop_Actions takes nothing returns nothing call ConditionalTriggerExecute(gg_trg_Init) endfunction function InitTrig_loopetyloop takes nothing returns nothing set gg_trg_loopetyloop=CreateTrigger() call TriggerRegisterTimerEventSingle(gg_trg_loopetyloop,211.00) call TriggerAddAction(gg_trg_loopetyloop,function Trig_loopetyloop_Actions) endfunction function Trig_Kicked2_Actions takes nothing returns nothing call TriggerSleepAction(0.50) call ClearTextMessagesBJ(GetPlayersAll()) call ConditionalTriggerExecute(gg_trg_Magget) endfunction function InitTrig_Kicked2 takes nothing returns nothing set gg_trg_Kicked2=CreateTrigger() call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(0)) call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(1)) call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(2)) call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(3)) call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(4)) call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(5)) call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(6)) call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(7)) call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(8)) call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(9)) call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(10)) call TriggerRegisterPlayerEventDefeat(gg_trg_Kicked2,Player(11)) call TriggerAddAction(gg_trg_Kicked2,function Trig_Kicked2_Actions) endfunction function Trig_Picture_Actions takes nothing returns nothing call CinematicFadeBJ(bj_CINEFADETYPE_FADEOUT,1.00,"war3mapImported\\astley.BLP",100.00,100.00,100.00,0.00) endfunction function InitTrig_Picture takes nothing returns nothing set gg_trg_Picture=CreateTrigger() call TriggerRegisterTimerEventSingle(gg_trg_Picture,0.02) call TriggerAddAction(gg_trg_Picture,function Trig_Picture_Actions) endfunction function Trig_Kicked_Actions takes nothing returns nothing call CustomDefeatBJ(GetTriggerPlayer(),"TRIGSTR_072") endfunction function InitTrig_Kicked takes nothing returns nothing set gg_trg_Kicked=CreateTrigger() call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(0),"I got Rick Roll'D",true) call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(1),"I got Rick Roll'D",true) call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(2),"I got Rick Roll'D",true) call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(3),"I got Rick Roll'D",true) call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(4),"I got Rick Roll'D",true) call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(5),"I got Rick Roll'D",true) call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(6),"I got Rick Roll'D",true) call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(7),"I got Rick Roll'D",true) call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(8),"I got Rick Roll'D",true) call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(9),"I got Rick Roll'D",true) call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(10),"I got Rick Roll'D",true) call TriggerRegisterPlayerChatEvent(gg_trg_Kicked,Player(11),"I got Rick Roll'D",true) call TriggerAddAction(gg_trg_Kicked,function Trig_Kicked_Actions) endfunction function Trig_Ohwow_Actions takes nothing returns nothing call SetPlayerName(Player(11),"TRIGSTR_059") call SetPlayerName(Player(10),"TRIGSTR_060") call SetPlayerName(Player(9),"TRIGSTR_061") call SetPlayerName(Player(8),"TRIGSTR_062") call SetPlayerName(Player(7),"TRIGSTR_063") call SetPlayerName(Player(6),"TRIGSTR_064") call SetPlayerName(Player(5),"TRIGSTR_065") call SetPlayerName(Player(4),"TRIGSTR_066") call SetPlayerName(Player(3),"TRIGSTR_067") call SetPlayerName(Player(2),"TRIGSTR_068") call SetPlayerName(Player(1),"TRIGSTR_069") call SetPlayerName(Player(0),"TRIGSTR_070") endfunction function InitTrig_Ohwow takes nothing returns nothing set gg_trg_Ohwow=CreateTrigger() call TriggerRegisterTimerEventSingle(gg_trg_Ohwow,0.10) call TriggerAddAction(gg_trg_Ohwow,function Trig_Ohwow_Actions) endfunction function Trig_Magget_Actions takes nothing returns nothing call DisplayTimedTextToForce(GetPlayersAll(),999999.00,"TRIGSTR_071") call DisplayTimedTextToForce(GetPlayersAll(),1000000000.00,("Rick Roll'D by "+GetPlayerName(Player(0)))) endfunction function InitTrig_Magget takes nothing returns nothing set gg_trg_Magget=CreateTrigger() call TriggerAddAction(gg_trg_Magget,function Trig_Magget_Actions) endfunction function Trig_Escape_Func002C takes nothing returns boolean return true endfunction function Trig_Escape_Func003Func001Func002C takes nothing returns boolean if(not(udg_left[GetForLoopIndexA()]==true))then return false endif if(not(udg_right[GetForLoopIndexA()]==true))then return false endif if(not(udg_up[GetForLoopIndexA()]==true))then return false endif if(not(udg_down[GetForLoopIndexA()]==true))then return false endif return true endfunction function Trig_Escape_Func003Func001C takes nothing returns boolean if(not Trig_Escape_Func003Func001Func002C())then return false endif return true endfunction function Trig_Escape_Func003Func002C takes nothing returns boolean if(not(udg_unlock[GetForLoopIndexA()]!=true))then return false endif return true endfunction function Trig_Escape_Actions takes nothing returns nothing call PauseGameOff() if(Trig_Escape_Func002C())then else endif set bj_forLoopAIndex=1 set bj_forLoopAIndexEnd=12 loop exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd if(Trig_Escape_Func003Func001C())then set udg_unlock[GetForLoopIndexA()]=true else endif if(Trig_Escape_Func003Func002C())then call ForceUICancelBJ(ConvertedPlayer(GetForLoopIndexA())) else endif set bj_forLoopAIndex=bj_forLoopAIndex+1 endloop endfunction function InitTrig_Escape takes nothing returns nothing set gg_trg_Escape=CreateTrigger() call TriggerRegisterTimerEventPeriodic(gg_trg_Escape,0.01) call TriggerAddAction(gg_trg_Escape,function Trig_Escape_Actions) endfunction function Trig_Init_Actions takes nothing returns nothing set bj_forLoopAIndex=1 set bj_forLoopAIndexEnd=12 loop exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd set bj_forLoopAIndex=bj_forLoopAIndex+1 endloop set bj_forLoopAIndex=1 set bj_forLoopAIndexEnd=12 loop exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd set bj_forLoopAIndex=bj_forLoopAIndex+1 endloop set bj_forLoopAIndex=1 set bj_forLoopAIndexEnd=12 loop exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd set bj_forLoopAIndex=bj_forLoopAIndex+1 endloop set bj_forLoopAIndex=1 set bj_forLoopAIndexEnd=12 loop exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd set bj_forLoopAIndex=bj_forLoopAIndex+1 endloop set bj_forLoopAIndex=1 set bj_forLoopAIndexEnd=12 loop exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd set bj_forLoopAIndex=bj_forLoopAIndex+1 endloop call FogEnableOff() call FogMaskEnableOff() call SetTimeOfDay(13.37) call UseTimeOfDayBJ(false) call VolumeGroupResetBJ() call PlayThematicMusicBJ("war3mapImported\\EpicLolZ.mp3") set bj_forLoopAIndex=1 set bj_forLoopAIndexEnd=1 loop exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd set udg_frame=GetForLoopIndexA() set udg_filename=(SubStringBJ("000",1,(3-StringLength(I2S(udg_frame))))+I2S(udg_frame)) set bj_forLoopAIndex=bj_forLoopAIndex+1 endloop call CinematicFadeBJ(bj_CINEFADETYPE_FADEOUT,0.00,"war3mapImported\\astley.BLP",100.00,100.00,100.00,0) call CinematicFadeBJ(bj_CINEFADETYPE_FADEIN,0.00,"war3mapImported\\astley.BLP",100.00,100.00,100.00,0) endfunction function InitTrig_Init takes nothing returns nothing set gg_trg_Init=CreateTrigger() call TriggerRegisterTimerEventSingle(gg_trg_Init,0.01) call TriggerAddAction(gg_trg_Init,function Trig_Init_Actions) endfunction function Trig_LeftKey_Actions takes nothing returns nothing set udg_left[GetConvertedPlayerId(GetTriggerPlayer())]=true endfunction function InitTrig_LeftKey takes nothing returns nothing set gg_trg_LeftKey=CreateTrigger() call TriggerAddAction(gg_trg_LeftKey,function Trig_LeftKey_Actions) endfunction function Trig_RightKey_Actions takes nothing returns nothing set udg_right[GetConvertedPlayerId(GetTriggerPlayer())]=true endfunction function InitTrig_RightKey takes nothing returns nothing set gg_trg_RightKey=CreateTrigger() call TriggerAddAction(gg_trg_RightKey,function Trig_RightKey_Actions) endfunction function Trig_UpKey_Actions takes nothing returns nothing set udg_up[GetConvertedPlayerId(GetTriggerPlayer())]=true endfunction function InitTrig_UpKey takes nothing returns nothing set gg_trg_UpKey=CreateTrigger() call TriggerAddAction(gg_trg_UpKey,function Trig_UpKey_Actions) endfunction function Trig_DownKey_Actions takes nothing returns nothing set udg_down[GetConvertedPlayerId(GetTriggerPlayer())]=true endfunction function InitTrig_DownKey takes nothing returns nothing set gg_trg_DownKey=CreateTrigger() call TriggerAddAction(gg_trg_DownKey,function Trig_DownKey_Actions) endfunction function Trig_KeyUp_Actions takes nothing returns nothing set udg_down[GetConvertedPlayerId(GetTriggerPlayer())]=false set udg_up[GetConvertedPlayerId(GetTriggerPlayer())]=false set udg_right[GetConvertedPlayerId(GetTriggerPlayer())]=false set udg_left[GetConvertedPlayerId(GetTriggerPlayer())]=false endfunction function InitTrig_KeyUp takes nothing returns nothing set gg_trg_KeyUp=CreateTrigger() call TriggerAddAction(gg_trg_KeyUp,function Trig_KeyUp_Actions) endfunction function InitCustomTriggers takes nothing returns nothing call InitTrig_loopetyloop() call InitTrig_Kicked2() call InitTrig_Picture() call InitTrig_Kicked() call InitTrig_Ohwow() call InitTrig_Magget() call InitTrig_Escape() call InitTrig_Init() call InitTrig_LeftKey() call InitTrig_RightKey() call InitTrig_UpKey() call InitTrig_DownKey() call InitTrig_KeyUp() endfunction function RunInitializationTriggers takes nothing returns nothing call ConditionalTriggerExecute(gg_trg_Magget) endfunction function main: Spoiler:
call InitSounds()
call InitBlizzard() call InitGlobals() call InitCustomTriggers() call RunInitializationTriggers() Place the attached files in the war3mapImported\ folder in the map. If it doesn't exist, create it, and add the files in. Thank you. I've been away from Wc3edit for a while and will probably be away longer, I will come back whenever i feel for playing WC3 again. |
Author: | initialD [ March 15th, 2009, 5:49 am ] |
Post subject: | Re: THE RICK ROLL MAP(s) |
commands? -noend -lag -rickroll I was just guessing. Besides waht's the different from the first version? |
Author: | bomman1 [ May 7th, 2009, 4:31 pm ] |
Post subject: | Re: THE RICK ROLL MAP(s) |
Initial D good |
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