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Patch 1.29 http://forum.wc3edit.net/warcraft-map-discussion-f67/patch-1-29-t34734.html |
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Author: | Senethior459 [ February 22nd, 2018, 1:03 pm ] |
Post subject: | Patch 1.29 |
Full changes on PTR (from https://us.battle.net/forums/en/bnet/topic/20762056755): Spoiler:
Code: Warcraft III's PTR is back and ready for your scrutiny. Join us in testing widescreen support, hero balance changes, and updates to Map Pools for 1's, 2's, 3's, 4's and Free-for-All. We've also added some experimental modes like 24 player support for custom games.
We hope you enjoy. We will be watching here for general feedback, the Editor thread for mapmaker feedback, and the Balance & Map Pool thread for that topic (details below). Windows https://battle.net/download/getInstallerForGame?os=win&locale=enUS&version=PTR&gameProgram=WARCRAFT_3 Mac https://battle.net/download/getInstallerForGame?os=mac&locale=enUS&version=PTR&gameProgram=WARCRAFT_3 Specific Changes & Improvements Widescreen Support Added bookends to the in-game interface Added black pillars in menus to prevent stretching 24 Player Support Game lobbies revised to support 24 players Team colors revised and expanded Color selection is an ongoing effort, feel free to leave specific suggestions with color codes Balance & Map Pools Head here for details and focused discussion: https://us.battle.net/forums/en/bnet/topic/20762006793#1 World Editor Upgrades Head here for details and focused discussion: https://us.battle.net/forums/en/bnet/topic/20761976724#1 Bug Fixes Clans may now be created Mac clients launch on 10.11 and beyond Known Issues Unable to change resolutions in native fullscreen PTR only supports English version of the client This will be the last version to support Windows XP The Mac PTR client requires manually running the launcher to patch World Editor changes (from https://us.battle.net/forums/en/bnet/to ... 61976724#1): Spoiler:
Code: General Limit Increases
Object limit increased to 30,000 Map size limit increased to 480 x 480 Tile set limit increased to 16 Max execution number increased to 1666666 Max food limit increased to 999 Max resource limit increased to 9999999 Array size increased from 8192 to 32768 Display mana bar New Natives DecPlayerTechResearched; takes player whichPlayer, integer techid, integer levels returns nothing // Opposite to IncPlayerTechResearched DeleteHeroAbility; takes unit whichUnit, integer abilCode returns nothing // Remove Hero Ability DeleteHeroAbility; takes unit whichUnit, integer abilCode returns nothing // Remove Hero Ability GetAbilityCooldowntakes; integer abilId, integer level returns real GetAbilityIcon; takes integer abilCode, integer level returns string GetAbilityManaCosttakes; integer abilId, integer level returns integer GetAbilityPosX; takes integer abilCode returns integer // Icon Position GetAbilityPosY; takes integer abilCode returns integer GetAbilityResearchTooltip; takes integer abilCode, integer level returns string GetAbilityResearchExtendedTooltip; takes integer abilCode, integer level returns string GetAbilityTooltip; takes integer abilCode, integer level returns string GetAbilityExtendedTooltip; takes integer abilCode, integer level returns string GetAbilityOnIcon; takes integer abilCode returns string // "OnIcon is the icon for these auto-castable ablities when they're turned on" GetAbilityOnPosX; takes integer abilCode returns integer GetAbilityOnPosY; takes integer abilCode returns integer GetAbilityOnTooltip; takes integer abilCode, integer level returns string GetAbilityOnUberTooltip; takes integer abilCode, integer level returns string GetItemIconPath; takes item whichItem returns string GetItemTooltip; takes item whichItem returns string GetItemExtendedTooltip; takes item whichItem returns string GetLocalSpecialEffectX; takes effect whichEffect returns real GetLocalSpecialEffectY; takes effect whichEffect returns real GetLocalSpecialEffectZ; takes effect whichEffect returns real GetLocalUnitZ; takes unit whichUnit returns real GetTriggerPlayerMouseButton; takes nothing returns mousebuttontype GetTriggerPlayerMousePosition; takes nothing returns location GetTriggerPlayerMouseX; takes nothing returns real GetTriggerPlayerMouseY; takes nothing returns real GetUnitAbilityCooldown; takes unit whichUnit, integer abilId, integer level returns real GetUnitAbilityCooldownRemaining; takes unit whichUnit, integer abilId returns real GetUnitAbilityManaCost; takes unit whichUnit, integer abilId, integer level returns integer GetUnitArmor; takes unit returns real GetUnitAttackCooldown; takes unit whichUnit, integer weaponIndex returns real GetUnitBaseDamage; takes unit whichUnit, integer weaponIndex returns integer GetUnitCollisionSize; takes unit whichUnit returns real GetUnitDiceNumber; takes unit whichUnit, integer weaponIndex returns integer GetUnitDiceSides; takes unit whichUnit, integer weaponIndex returns integer IsUnitInvulnerable; takes unit whichUnit returns boolean IsUnitSelectable; takes unit whichUnit returns boolean PlaySpecialEffect; takes effect whichEffect, integer anim returns nothing SetEventDamage; takes real damage returns nothing // Modify EVENT_UNIT_DAMAGED event damage SetHeroProperName; takes unit whichUnit, string name returns nothing SetSpecialEffectAlpha; takes effect whichEffect, integer alpha returns nothing SetSpecialEffectColor; takes effect whichEffect, integer r, integer g, integer b returns nothing SetSpecialEffectColorByPlayer; takes effect whichEffect, player whichPlayer returns nothing SetSpecialEffectPosition; takes effect whichEffect, real x, real y, real z returns nothing SetSpecialEffectPositionLoc; takes effect whichEffect, location loc returns nothing SetSpecialEffectOrientation; takes effect whichEffect, real yaw, real pitch, real roll returns nothing SetSpecialEffectPitch; takes effect whichEffect, real pitch returns nothing SetSpecialEffectRoll; takes effect whichEffect, real roll returns nothing SetSpecialEffectTime; takes effect whichEffect, real time returns nothing // Think this won't solve the leak problem SetSpecialEffectTimeScale; takes effect whichEffect, real timeScale returns nothing SetSpecialEffectX; takes effect whichEffect, real x returns nothing SetSpecialEffectY; takes effect whichEffect, real y returns nothing SetSpecialEffectYaw; takes effect whichEffect, real yaw returns nothing SetSpecialEffectZ; takes effect whichEffect, real z returns nothing SetUnitAbilityCooldown; takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing // Set ability cooldown for this specific unit SetUnitArmor; takes unit whichUnit, real armorAmount returns nothing SetUnitAttackCooldown; takes unit whichUnit, real cooldown, integer weaponIndex returns nothing // Set all future attack cooldown for this specific unit SetUnitBaseDamage; takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing SetUnitDiceNumber; takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing SetUnitDiceSides; takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing SetUnitName; takes unit whichUnit, string name returns nothing UnitCancelTimedLife; takes unit whichUnit returns nothing UnitDisableAbility; takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing EndUnitAbilityCooldown; takes unit whichUnit, integer abilCode returns nothing // Finish cooldown for this ability for this unit UnitHideAbility; takes unit whichUnit, integer abilId, boolean flag returns nothing UnitInterruptAttack; takes unit whichUnit returns nothing Balance changes (from https://us.battle.net/forums/en/bnet/topic/20762006793): Spoiler:
Code: Mountain King
Base Speed: (Buff) Base speed increase 270 to 290 Stormbolt: Level 2: (Nerf) Reduce damage from 225 to 210 Level 3: (Nerf) Reduce damage from 350 to 325 Thunder Clap Level 1: (Buff) Increase damage from 60 to 65; Radius 25 to 30 Level 2: (Buff) Increase damage from 100 to 125; Radius 30 to 35 Level 3: (Buff) Increase damage from 140 to 175; Radius 35 to 40 Paladin Attack Speed (cool down): (buff) Change default from 2.2 to 2.0 Base Speed: (Buff) Base speed increase 270 to 290 Divine Shield Level 2: (Nerf) Decrease duration from 30 to 25 Level 3: (Nerf) Decrease duration from 45 to 35 Blade Master Mirror Image: (Buff) Mana Cost (all levels) 125 to 115 Critical Strike (Nerf) Removed +damage item interaction from multiplier calculation Current; 40avg + 10 from items (40+10)*3=150 Change; 40avg +10 from items (40*3)+10=130 Far Seer Feral Spirit Lowered XP rewarded to enemy hero Increase Unit Level 1 & Level 2 Increase HP Level 1, 200 to 250 Level 2, 300 to 350 Stats Level: Lvl 2; Stats: Level 4 to Stats Level 3 Stats Level: Lvl 3; Stats: Level 5 to Stats Level 4 Level 1: 200 to 250 HP Level 2: 300 to 350 HP Chain Lightning Level 1: (Buff) Decrease Damage Reduction per Target from .15 to .10 Level 2: (Buff) Decrease Damage Reduction per Target from .15 to .10 Level 3: (Buff) Decrease Damage Reduction per Target from .15 to .10 Far Sight Level 1: (Buff) No mana cost; Cooldown 60 seconds Level 2: (Buff) No mana cost; Cooldown 45 seconds Level 3: (Buff) No mana cost; Cooldown 30 seconds Tauren Chieftain Base Speed: (Buff) Base speed increase 270 to 290 Reduce duration for reincarnation to occur - 7 seconds to 5 seconds War Stomp Level 1: (Buff) Increase damage from 25 to 30 Level 2: (Buff) Increase damage from 50 to 60 Level 3: (Buff) Increase damage from 75 to 90 Dread Lord Base Speed: (Buff) Base speed increase 270 to 290 Carrion Swarm (Buff) Mana Cost (all levels) 110 to 100 (Buff) Can now target mechanical units Sleep (Buff) Cool down (all levels) 6 sec to 4 sec (Buff) Mana Reduction 100, 75, 50 to 80, 65, 50 (Nerf) Duration 20(5), 40(10), 60(15) to 15(4), 35(8), 55(12) Vampiric Aura: Increased bonus for DL Level 1: (Buff) DL 15% to 20% Level 2: (Buff) DL 30% to 35% Level 3: (Buff) DL 45% to 50% Crypt Lord Base Speed: (Buff) Base speed increase 270 → 290 Carrion Beetles (Buff) Increased HP and movement speed Level 1: (Buff) Increase HP from 140 to 170; Increase movement speed from 270 to 290 Level 2: (Buff) Increase HP from 275 to 330; Increase movement speed from 270 to 290 Level 3: (Buff) Increase HP from 410 to 490; Increase movement speed from 270 to 290 Impale Level 1: (Buff) Increase damage from 50 to 75 Level 2: (Buff) Increase damage from 80 to 120 Level 3: (Buff) Increase damage from 110 to 165 Lich Base Speed: (Buff) Base speed increase 270 to 290 Priestess of the Moon Attack Speed (cool down): (Buff) change default from 2.46 to 2.33 Keeper of the Grove Hero Starting Attributes: (Buff) Intelligence 18 to 19 Tranquility (Buff) Add a 3-sec invulnerability to the start of the cast Duration:(Nerf) 30-sec to 15-sec Heal: (Buff) 20 to 40 heal/per sec Entangling Roots Unit Root: (Nerf) Lvl 2; 24-sec to 18-sec Unit Root: (Nerf) Lvl 3; 36-sec to 30-sec Hero Root: (Buff) Lvl 2; 3-sec to 5-sec Hero Root: (Buff) Lvl 3, 5-sec to 7-sec Da Per-sec: (Buff) Lvl 2; 15 Da to 20 Da Da Per-sec: (Buff) Lvl 3, 25 Damage to 30 Damage Force of Nature (Buff) Treants; 14 Damage to 16 Damage (12.5% increase) Warden Blink Level 2: (Buff) Reduce cooldown from 10 sec to 7 sec Level 3: (Nerf) Increase cooldown from 1 sec to 4 sec Naga Sea Witch Base Speed: (Buff) Base speed increase 270 to 290 Pandaren Brewmaster Base Speed: (Buff) Base speed increase 270 to 290 Goblin Tinker Base Speed: (Buff) Base speed increase 270 to 290 Cluster Rockets Allow targeting air units Level 1: (Buff) Increase base damage from 8.75 to 11.25 → 10 damage increase Level 2: (Buff) Increase base damage from 16.25 to 18.75 → 10 damage increase Level 3: (Buff) Increase base damage from 25 to 27.5 → 10 damage increase Goblin Alchemist Base Speed: (Buff) Base speed increase 270 to 290 Healing Spray: No longer heals enemy units Acid Bomb Level 1: (Buff) Increase Damage from 5 to 8 (Total Damage 75 to 120; Secondary Damage 3 to 5) Level 2: (Buff) Increase Damage from 10 to 13 (Total Damage 150 to 195; Secondary Damage 6.5 to 8.5) Level 3: (Buff) Increase Damage from 15 to 18 (Total Damage 225 to 270; Secondary Damage 10 to 12) Firelord Incinerate Level 1: (Buff) Increase Bonus damage multiplier from 1 to 2, Death Damage Full Area from 90 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4 Level 2: (Buff) Increase Bonus damage multiplier from 2 to 3, Death Damage Full Area from 90 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4 Level 3: (Buff) Increase Bonus damage multiplier from 3 to 4, Death Damage Full Area from 100 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4 Soul Burn Level 1: (Buff) Increase duration increased from 14(6) to 16(7); Increase Damage from 100 to 125 Level 2: (Buff) Increase duration increased from 16(7) to 18(8). Increase Damage from 225 to 270 Level 3: (Buff) Increase duration increased from 18(8) to 20(9). Increase Damage from 375 to 450 Dark Ranger Life Drain Level 1: (Buff) Increase damage per sec from 25 to 30; Reduce Mana cost from 75 to 50 Level 2: (Buff) Increase damage per sec from 40 to 45, Reduce Mana cost from 75 to 50 Level 3: (Buff) Increase damage per sec from 55 to 60, Reduce Mana cost from 75 to 50 Map Pools 1v1 (2)TerenasStand_LV (2)Plunderisle_LV (2)TheTwoRivers_LV (2)RoadToStratholme_LV (2)EchoIsle (2)TirisfalGlades_LV (2)Amazonia(COMMUNITY) (2)LastRefuge-1.3(COMMUNITY) (4)Floodplains1v1_LV (4)TwistedMeadows (4)TurtleRock 2v2 (4)PhantomGrove_LV (4)Avalanche_LV (4)TurtleRock (4)Duskwood_LV (4)BridgeTooNear_LV (4)FrozenClover_LV (4)TidewaterGlades_LV (4)LostTemple (4)TwistedMeadows (6)Duststorm_LV (6)GnollWood 3v3 (6)ThunderLake_LV (6)GnollWood (6)Monsoon_LV (6)DarkForest (6)UpperKingdom (6)RuinsOfStratholme (8)Mur’gulOasis_LV (6)RollingHills (6)TimbermawHold (6)StranglethornVale (8)Battleground_LV 4v4 (8)Feralas_LV (8)Northshire_LV (8)Sanctuary_LV (8)TwilightRuins_LV (8)Battleground_LV (8)Deadlock_LV (8)GolemsInTheMist_LV (8)Mur’gulOasis_LV (8)MarketSquare (8)GoldRush (8)Friends (8)BlastedLands FFA (4)Deathrose (6)Duststorm_LV (6)EmeraldShores (6)StranglethornVale (6)Monsoon_LV (6)ThunderLake_LV (8)Deadlock_LV (8)Mur’gulOasis_LV (8)TwilightRuins_LV (8)Battleground_LV |
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