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Correspond jass "H03K" unit to actual unit?
http://forum.wc3edit.net/deprotection-cheating-f64/correspond-jass-h03k-unit-to-actual-unit-t993.html
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Author:  Vegas [ June 7th, 2007, 5:53 pm ]
Post subject:  Correspond jass "H03K" unit to actual unit?

I am looking at deciphering a few of my problems ( that some of you may already know) in a different fashion. I would like to be able to quickly identify a unit in jass like the code in my topic title.

Is there something that can do that, or is it something that I will have to painstakingly cross reference from jasscraft to the m3u file to find the name and unit??

Author:  Xantan [ June 7th, 2007, 11:44 pm ]
Post subject: 

yea get the 4 digit raw code of the unit then extract the w3u and import it via unit settings in object editor - then go view and check view raw data - then find the unit in there... thats what I always did anyways

Author:  Vegas [ June 8th, 2007, 3:40 am ]
Post subject: 

Xantan wrote:
- then go view and check view raw data -



:shock: :shock: :shock:

Well shit, thats mint!! I never did that before. my little prob just got easier.

Thanks Xantan!



Of course, now that I see it, I have to be careful about making a new unit, and making a new race. I see it makes the numbers in sequence. I guess thats why mine didnt work with his. The one race was lacking power in the last 10 levels, so I made an upgrade tower for it. So there, my unit number gets changed from his.

But at least I know the numbers now :twisted:

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