AntiMapHack

General talk about editing, cheating, and deprotecting maps.

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Xeydo
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Joined: May 31st, 2007, 12:31 pm

AntiMapHack

Post by Xeydo »

I saw a topic by Xantan that included an anti-maphack trigger:
http://forum.wc3edit.net/viewtopic.php?t=628
I know a bit Jass but I got messed up with it.
Can anyone post this single trigger?
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Xantan
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Post by Xantan »

lol... its not even hidden bro
Last edited by Xantan on May 31st, 2007, 2:12 pm, edited 1 time in total.
Xeydo
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Post by Xeydo »

I need only the part of the anti-maphack...It will take days to remove all the unneeded stuff...
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Xantan
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Post by Xantan »

Xeydo wrote:I need only the part of the anti-maphack...It will take days to remove all the unneeded stuff...


not really...
Xeydo
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Post by Xeydo »

Can you just post the script of the anti-mh part?
Bartimaeus²

Post by Bartimaeus² »

So you can put your name on it and say it was yours, and put it on other forums? :/
AsdGod
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Post by AsdGod »

Actually is very easy... Xantan way or other way's it's easy. Detect when click detec invi detect items for see invi hmm what more... Detect when camera see an invi unit or some like that ...
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Xeydo
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Post by Xeydo »

I have no motivation to post it on other forums, and actually I'm quite selfish so I'll keep it to myself ;)
AsdGod - I'm not sure it's possible, triggers cannot detect when camera sees invi thru program.
AsdGod
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Post by AsdGod »

Xeydo wrote:I have no motivation to post it on other forums, and actually I'm quite selfish so I'll keep it to myself ;)
AsdGod - I'm not sure it's possible, triggers cannot detect when camera sees invi thru program.

hmm how about this ? It isn't complete but...

Code: Select all

constant function AntiHackDummy takes nothing returns integer
   return 'e000'
endfunction

function SafeVision takes nothing returns nothing
   call SetUnitAnimationByIndex(udg_u,1)
endfunction

function Anim takes nothing returns nothing
    set udg_t=udg_t+0.001
    if udg_t==0.025 or (IsUnitVisible(udg_u,GetLocalPlayer()) and udg_t<0.025) then
    call SetUnitAnimationByIndex(udg_u,1)
    endif
endfunction

function AntiMapHackTime takes timer t returns nothing
   set udg_t=0.
   call TimerStart(t,0.001,true,function Anim)
   call TriggerSleepAction(0.)
   call RemoveUnit(udg_u)
   call PauseTimer(t)
   call DestroyTimer(t)
endfunction

function Trig_AntiMapHack_Actions takes nothing returns nothing
   set udg_u=CreateUnit(Player(13),AntiHackDummy(),GetCameraTargetPositionX(),GetCameraTargetPositionY(),0)
   if not(IsUnitVisible(udg_u,GetLocalPlayer())) then
    call SetUnitAnimationByIndex(udg_u,0)
   else
    call SetUnitAnimationByIndex(udg_u,1)
   endif
   call AntiMapHackTime(CreateTimer())
endfunction

//===========================================================================
function InitTrig_AntiMapHack takes nothing returns nothing
    set gg_trg_AntiMapHack = CreateTrigger(  )
    call TriggerRegisterTimerEventPeriodic( gg_trg_AntiMapHack, 2.00 )
    call TriggerAddAction( gg_trg_AntiMapHack, function Trig_AntiMapHack_Actions )
endfunction


Actually this is not mine but works fine ;) (U need a custom unit With a model with two animation. One crash the game, the other do nothing. Also need the globals variables
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Xeydo
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Post by Xeydo »

GREAT! Thanks!
I have that model, and could you explain exacly what it does? :) I wanna learn to do it myself :D
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