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AntiMapHack http://forum.wc3edit.net/deprotection-cheating-f64/antimaphack-t855.html |
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Author: | Xeydo [ May 31st, 2007, 1:44 pm ] |
Post subject: | AntiMapHack |
I saw a topic by Xantan that included an anti-maphack trigger: http://forum.wc3edit.net/viewtopic.php?t=628 I know a bit Jass but I got messed up with it. Can anyone post this single trigger? |
Author: | Xantan [ May 31st, 2007, 1:50 pm ] |
Post subject: | |
lol... its not even hidden bro |
Author: | Xeydo [ May 31st, 2007, 1:57 pm ] |
Post subject: | |
I need only the part of the anti-maphack...It will take days to remove all the unneeded stuff... |
Author: | Xantan [ May 31st, 2007, 2:13 pm ] |
Post subject: | |
Xeydo wrote: I need only the part of the anti-maphack...It will take days to remove all the unneeded stuff...
not really... |
Author: | Xeydo [ May 31st, 2007, 3:59 pm ] |
Post subject: | |
Can you just post the script of the anti-mh part? |
Author: | Bartimaeus² [ May 31st, 2007, 11:07 pm ] |
Post subject: | |
So you can put your name on it and say it was yours, and put it on other forums? :/ |
Author: | AsdGod [ May 31st, 2007, 11:37 pm ] |
Post subject: | |
Actually is very easy... Xantan way or other way's it's easy. Detect when click detec invi detect items for see invi hmm what more... Detect when camera see an invi unit or some like that ... |
Author: | Xeydo [ June 1st, 2007, 11:03 am ] |
Post subject: | |
I have no motivation to post it on other forums, and actually I'm quite selfish so I'll keep it to myself AsdGod - I'm not sure it's possible, triggers cannot detect when camera sees invi thru program. |
Author: | AsdGod [ June 1st, 2007, 8:01 pm ] |
Post subject: | |
Xeydo wrote: I have no motivation to post it on other forums, and actually I'm quite selfish so I'll keep it to myself
AsdGod - I'm not sure it's possible, triggers cannot detect when camera sees invi thru program. hmm how about this ? It isn't complete but... Code: constant function AntiHackDummy takes nothing returns integer
return 'e000' endfunction function SafeVision takes nothing returns nothing call SetUnitAnimationByIndex(udg_u,1) endfunction function Anim takes nothing returns nothing set udg_t=udg_t+0.001 if udg_t==0.025 or (IsUnitVisible(udg_u,GetLocalPlayer()) and udg_t<0.025) then call SetUnitAnimationByIndex(udg_u,1) endif endfunction function AntiMapHackTime takes timer t returns nothing set udg_t=0. call TimerStart(t,0.001,true,function Anim) call TriggerSleepAction(0.) call RemoveUnit(udg_u) call PauseTimer(t) call DestroyTimer(t) endfunction function Trig_AntiMapHack_Actions takes nothing returns nothing set udg_u=CreateUnit(Player(13),AntiHackDummy(),GetCameraTargetPositionX(),GetCameraTargetPositionY(),0) if not(IsUnitVisible(udg_u,GetLocalPlayer())) then call SetUnitAnimationByIndex(udg_u,0) else call SetUnitAnimationByIndex(udg_u,1) endif call AntiMapHackTime(CreateTimer()) endfunction //=========================================================================== function InitTrig_AntiMapHack takes nothing returns nothing set gg_trg_AntiMapHack = CreateTrigger( ) call TriggerRegisterTimerEventPeriodic( gg_trg_AntiMapHack, 2.00 ) call TriggerAddAction( gg_trg_AntiMapHack, function Trig_AntiMapHack_Actions ) endfunction Actually this is not mine but works fine (U need a custom unit With a model with two animation. One crash the game, the other do nothing. Also need the globals variables |
Author: | Xeydo [ June 2nd, 2007, 6:02 am ] |
Post subject: | |
GREAT! Thanks! I have that model, and could you explain exacly what it does? I wanna learn to do it myself |
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